<para>The number of pixels per unit that is considered the default.</para>
</summary>
</member>
<membername="P:UnityEngine.Canvas.renderMode">
<summary>
<para>Is the Canvas in World or Overlay mode?</para>
</summary>
</member>
<membername="P:UnityEngine.Canvas.renderOrder">
<summary>
<para>The render order in which the canvas is being emitted to the scene.</para>
</summary>
</member>
<membername="P:UnityEngine.Canvas.rootCanvas">
<summary>
<para>Returns the Canvas closest to root, by checking through each parent and returning the last canvas found. If no other canvas is found then the canvas will return itself.</para>
</summary>
</member>
<membername="P:UnityEngine.Canvas.scaleFactor">
<summary>
<para>Used to scale the entire canvas, while still making it fit the screen. Only applies with renderMode is Screen Space.</para>
<para>Event that is called just before Canvas rendering happens.</para>
</summary>
<paramname="value"></param>
</member>
<membername="P:UnityEngine.Canvas.worldCamera">
<summary>
<para>Camera used for sizing the Canvas when in Screen Space - Camera. Also used as the Camera that events will be sent through for a World Space [[Canvas].</para>
<para>Returns true if the Group allows raycasts.</para>
</summary>
<paramname="sp"></param>
<paramname="eventCamera"></param>
</member>
<membername="T:UnityEngine.CanvasRenderer">
<summary>
<para>A component that will render to the screen after all normal rendering has completed when attached to a Canvas. Designed for GUI application.</para>
<para>Indicates whether geometry emitted by this renderer can be ignored when the vertex color alpha is close to zero for every vertex of the mesh.</para>