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UnityEngine.WindModule.xml
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Created
Sun, Jan 5, 13:05
Size
2 KB
Mime Type
text/xml
Expires
Tue, Jan 7, 13:05 (1 d, 23 h)
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blob
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23357003
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R9807 cellulo-lua
UnityEngine.WindModule.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>
UnityEngine.WindModule
</name>
</assembly>
<member
name=
"A:UnityEngine.WindModule"
>
<summary>
<para>
The Wind module implements the WindZone component which can affect terrain rendering and particle simulations.
</para>
</summary>
</member>
<member
name=
"T:UnityEngine.WindZone"
>
<summary>
<para>
Wind Zones add realism to the trees you create by making them wave their branches and leaves as if blown by the wind.
</para>
</summary>
</member>
<member
name=
"P:UnityEngine.WindZone.mode"
>
<summary>
<para>
Defines the type of wind zone to be used (Spherical or Directional).
</para>
</summary>
</member>
<member
name=
"P:UnityEngine.WindZone.radius"
>
<summary>
<para>
Radius of the Spherical Wind Zone (only active if the WindZoneMode is set to Spherical).
</para>
</summary>
</member>
<member
name=
"P:UnityEngine.WindZone.windMain"
>
<summary>
<para>
The primary wind force.
</para>
</summary>
</member>
<member
name=
"P:UnityEngine.WindZone.windPulseFrequency"
>
<summary>
<para>
Defines the frequency of the wind changes.
</para>
</summary>
</member>
<member
name=
"P:UnityEngine.WindZone.windPulseMagnitude"
>
<summary>
<para>
Defines how much the wind changes over time.
</para>
</summary>
</member>
<member
name=
"P:UnityEngine.WindZone.windTurbulence"
>
<summary>
<para>
The turbulence wind force.
</para>
</summary>
</member>
<member
name=
"M:UnityEngine.WindZone.#ctor"
>
<summary>
<para>
The constructor.
</para>
</summary>
</member>
<member
name=
"T:UnityEngine.WindZoneMode"
>
<summary>
<para>
Modes a Wind Zone can have, either Spherical or Directional.
</para>
</summary>
</member>
<member
name=
"F:UnityEngine.WindZoneMode.Directional"
>
<summary>
<para>
Wind zone affects the entire scene in one direction.
</para>
</summary>
</member>
<member
name=
"F:UnityEngine.WindZoneMode.Spherical"
>
<summary>
<para>
Wind zone only has an effect inside the radius, and has a falloff from the center towards the edge.
</para>
</summary>
</member>
</members>
</doc>
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