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cellulounity.h
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Wed, May 8, 01:00
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R9807 cellulo-lua
cellulounity.h
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#ifndef CELLULOUNITY_H
#define CELLULOUNITY_H
#include <stdint.h>
typedef void (*callback_t)();
extern "C" {
// cellulo
void initialize();
int64_t newRobot();
void destroyRobot(int64_t robot);
void setGoalVelocity(int64_t robot, float vx, float vy, float w);
void setGoalPose(int64_t robot, float x, float y, float theta, float v, float w);
void setGoalPosition(int64_t robot, float x, float y, float v);
void clearTracking(int64_t robot);
void clearHapticFeedback(int64_t robot);
void setVisualEffect(int64_t robot, int64_t effect, int64_t r, int64_t g, int64_t b, int64_t value);
void setCasualBackdriveAssistEnabled(int64_t robot, int64_t enabled);
void setHapticBackdriveAssist(int64_t robot, float xAssist, float yAssist, float thetaAssist);
void reset(int64_t robot);
void simpleVibrate(int64_t robot, float iX, float iY, float iTheta, int64_t period, int64_t duration);
float getX(int64_t robot);
float getY(int64_t robot);
float getTheta(int64_t robot);
int64_t getKidnapped(int64_t robot);
void setKidnappedCallback(int64_t robot, callback_t callback);
int64_t robotsRemaining();
int64_t totalRobots();
}
#endif // CELLULOUNITY_H
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