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gpuhelper.h
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// This file is part of Eigen, a lightweight C++ template library
// for linear algebra.
//
// Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr>
//
// This Source Code Form is subject to the terms of the Mozilla
// Public License v. 2.0. If a copy of the MPL was not distributed
// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
#ifndef EIGEN_GPUHELPER_H
#define EIGEN_GPUHELPER_H
#include <Eigen/Geometry>
#include <GL/gl.h>
#include <vector>
using
namespace
Eigen
;
typedef
Vector4f
Color
;
class
GpuHelper
{
public:
GpuHelper
();
~
GpuHelper
();
enum
ProjectionMode2D
{
PM_Normalized
=
1
,
PM_Viewport
=
2
};
void
pushProjectionMode2D
(
ProjectionMode2D
pm
);
void
popProjectionMode2D
();
/** Multiply the OpenGL matrix \a matrixTarget by the matrix \a mat.
Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required
and does a proper call to the right glMultMatrix*() function according to the scalar type
and storage order.
\warning glMatrixMode() must never be called directly. If your're unsure, use forceMatrixMode().
\sa Matrix, loadMatrix(), forceMatrixMode()
*/
template
<
typename
Scalar
,
int
_Flags
>
void
multMatrix
(
const
Matrix
<
Scalar
,
4
,
4
,
_Flags
,
4
,
4
>&
mat
,
GLenum
matrixTarget
);
/** Load the matrix \a mat to the OpenGL matrix \a matrixTarget.
Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required
and does a proper call to the right glLoadMatrix*() or glLoadIdentity() function according to the scalar type
and storage order.
\warning glMatrixMode() must never be called directly. If your're unsure, use forceMatrixMode().
\sa Matrix, multMatrix(), forceMatrixMode()
*/
template
<
typename
Scalar
,
int
_Flags
>
void
loadMatrix
(
const
Eigen
::
Matrix
<
Scalar
,
4
,
4
,
_Flags
,
4
,
4
>&
mat
,
GLenum
matrixTarget
);
template
<
typename
Scalar
,
typename
Derived
>
void
loadMatrix
(
const
Eigen
::
CwiseNullaryOp
<
Eigen
::
internal
::
scalar_identity_op
<
Scalar
>
,
Derived
>&
,
GLenum
matrixTarget
);
/** Make the matrix \a matrixTarget the current OpenGL matrix target.
Call this function before loadMatrix() or multMatrix() if you cannot guarantee that glMatrixMode()
has never been called after the last loadMatrix() or multMatrix() calls.
\todo provides a debug mode checking the sanity of the cached matrix mode.
*/
inline
void
forceMatrixTarget
(
GLenum
matrixTarget
)
{
glMatrixMode
(
mCurrentMatrixTarget
=
matrixTarget
);}
inline
void
setMatrixTarget
(
GLenum
matrixTarget
);
/** Push the OpenGL matrix \a matrixTarget and load \a mat.
*/
template
<
typename
Scalar
,
int
_Flags
>
inline
void
pushMatrix
(
const
Matrix
<
Scalar
,
4
,
4
,
_Flags
,
4
,
4
>&
mat
,
GLenum
matrixTarget
);
template
<
typename
Scalar
,
typename
Derived
>
void
pushMatrix
(
const
Eigen
::
CwiseNullaryOp
<
Eigen
::
internal
::
scalar_identity_op
<
Scalar
>
,
Derived
>&
,
GLenum
matrixTarget
);
/** Push and clone the OpenGL matrix \a matrixTarget
*/
inline
void
pushMatrix
(
GLenum
matrixTarget
);
/** Pop the OpenGL matrix \a matrixTarget
*/
inline
void
popMatrix
(
GLenum
matrixTarget
);
void
drawVector
(
const
Vector3f
&
position
,
const
Vector3f
&
vec
,
const
Color
&
color
,
float
aspect
=
50.
);
void
drawVectorBox
(
const
Vector3f
&
position
,
const
Vector3f
&
vec
,
const
Color
&
color
,
float
aspect
=
50.
);
void
drawUnitCube
(
void
);
void
drawUnitSphere
(
int
level
=
0
);
/// draw the \a nofElement first elements
inline
void
draw
(
GLenum
mode
,
uint
nofElement
);
/// draw a range of elements
inline
void
draw
(
GLenum
mode
,
uint
start
,
uint
end
);
/// draw an indexed subset
inline
void
draw
(
GLenum
mode
,
const
std
::
vector
<
uint
>*
pIndexes
);
protected:
void
update
(
void
);
GLuint
mColorBufferId
;
int
mVpWidth
,
mVpHeight
;
GLenum
mCurrentMatrixTarget
;
bool
mInitialized
;
};
/** Singleton shortcut
*/
extern
GpuHelper
gpu
;
/** \internal
*/
template
<
bool
RowMajor
,
int
_Flags
>
struct
GlMatrixHelper
;
template
<
int
_Flags
>
struct
GlMatrixHelper
<
false
,
_Flags
>
{
static
void
loadMatrix
(
const
Matrix
<
float
,
4
,
4
,
_Flags
,
4
,
4
>&
mat
)
{
glLoadMatrixf
(
mat
.
data
());
}
static
void
loadMatrix
(
const
Matrix
<
double
,
4
,
4
,
_Flags
,
4
,
4
>&
mat
)
{
glLoadMatrixd
(
mat
.
data
());
}
static
void
multMatrix
(
const
Matrix
<
float
,
4
,
4
,
_Flags
,
4
,
4
>&
mat
)
{
glMultMatrixf
(
mat
.
data
());
}
static
void
multMatrix
(
const
Matrix
<
double
,
4
,
4
,
_Flags
,
4
,
4
>&
mat
)
{
glMultMatrixd
(
mat
.
data
());
}
};
template
<
int
_Flags
>
struct
GlMatrixHelper
<
true
,
_Flags
>
{
static
void
loadMatrix
(
const
Matrix
<
float
,
4
,
4
,
_Flags
,
4
,
4
>&
mat
)
{
glLoadMatrixf
(
mat
.
transpose
().
eval
().
data
());
}
static
void
loadMatrix
(
const
Matrix
<
double
,
4
,
4
,
_Flags
,
4
,
4
>&
mat
)
{
glLoadMatrixd
(
mat
.
transpose
().
eval
().
data
());
}
static
void
multMatrix
(
const
Matrix
<
float
,
4
,
4
,
_Flags
,
4
,
4
>&
mat
)
{
glMultMatrixf
(
mat
.
transpose
().
eval
().
data
());
}
static
void
multMatrix
(
const
Matrix
<
double
,
4
,
4
,
_Flags
,
4
,
4
>&
mat
)
{
glMultMatrixd
(
mat
.
transpose
().
eval
().
data
());
}
};
inline
void
GpuHelper
::
setMatrixTarget
(
GLenum
matrixTarget
)
{
if
(
matrixTarget
!=
mCurrentMatrixTarget
)
glMatrixMode
(
mCurrentMatrixTarget
=
matrixTarget
);
}
template
<
typename
Scalar
,
int
_Flags
>
void
GpuHelper
::
multMatrix
(
const
Matrix
<
Scalar
,
4
,
4
,
_Flags
,
4
,
4
>&
mat
,
GLenum
matrixTarget
)
{
setMatrixTarget
(
matrixTarget
);
GlMatrixHelper
<
_Flags
&
Eigen
::
RowMajorBit
,
_Flags
>::
multMatrix
(
mat
);
}
template
<
typename
Scalar
,
typename
Derived
>
void
GpuHelper
::
loadMatrix
(
const
Eigen
::
CwiseNullaryOp
<
Eigen
::
internal
::
scalar_identity_op
<
Scalar
>
,
Derived
>&
,
GLenum
matrixTarget
)
{
setMatrixTarget
(
matrixTarget
);
glLoadIdentity
();
}
template
<
typename
Scalar
,
int
_Flags
>
void
GpuHelper
::
loadMatrix
(
const
Eigen
::
Matrix
<
Scalar
,
4
,
4
,
_Flags
,
4
,
4
>&
mat
,
GLenum
matrixTarget
)
{
setMatrixTarget
(
matrixTarget
);
GlMatrixHelper
<
(
_Flags
&
Eigen
::
RowMajorBit
)
!=
0
,
_Flags
>::
loadMatrix
(
mat
);
}
inline
void
GpuHelper
::
pushMatrix
(
GLenum
matrixTarget
)
{
setMatrixTarget
(
matrixTarget
);
glPushMatrix
();
}
template
<
typename
Scalar
,
int
_Flags
>
inline
void
GpuHelper
::
pushMatrix
(
const
Matrix
<
Scalar
,
4
,
4
,
_Flags
,
4
,
4
>&
mat
,
GLenum
matrixTarget
)
{
pushMatrix
(
matrixTarget
);
GlMatrixHelper
<
_Flags
&
Eigen
::
RowMajorBit
,
_Flags
>::
loadMatrix
(
mat
);
}
template
<
typename
Scalar
,
typename
Derived
>
void
GpuHelper
::
pushMatrix
(
const
Eigen
::
CwiseNullaryOp
<
Eigen
::
internal
::
scalar_identity_op
<
Scalar
>
,
Derived
>&
,
GLenum
matrixTarget
)
{
pushMatrix
(
matrixTarget
);
glLoadIdentity
();
}
inline
void
GpuHelper
::
popMatrix
(
GLenum
matrixTarget
)
{
setMatrixTarget
(
matrixTarget
);
glPopMatrix
();
}
inline
void
GpuHelper
::
draw
(
GLenum
mode
,
uint
nofElement
)
{
glDrawArrays
(
mode
,
0
,
nofElement
);
}
inline
void
GpuHelper
::
draw
(
GLenum
mode
,
const
std
::
vector
<
uint
>*
pIndexes
)
{
glDrawElements
(
mode
,
pIndexes
->
size
(),
GL_UNSIGNED_INT
,
&
(
pIndexes
->
front
()));
}
inline
void
GpuHelper
::
draw
(
GLenum
mode
,
uint
start
,
uint
end
)
{
glDrawArrays
(
mode
,
start
,
end
-
start
);
}
#endif
// EIGEN_GPUHELPER_H
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