Page Menu
Home
c4science
Search
Configure Global Search
Log In
Files
F81084361
mat6x6.h
No One
Temporary
Actions
Download File
Edit File
Delete File
View Transforms
Subscribe
Mute Notifications
Award Token
Subscribers
None
File Metadata
Details
File Info
Storage
Attached
Created
Wed, Sep 4, 03:21
Size
3 KB
Mime Type
text/x-c++
Expires
Fri, Sep 6, 03:21 (1 d, 23 h)
Engine
blob
Format
Raw Data
Handle
18302374
Attached To
rLAMMPS lammps
mat6x6.h
View Options
/*
*_________________________________________________________________________*
* POEMS: PARALLELIZABLE OPEN SOURCE EFFICIENT MULTIBODY SOFTWARE *
* DESCRIPTION: SEE READ-ME *
* FILE NAME: mat6x6.h *
* AUTHORS: See Author List *
* GRANTS: See Grants List *
* COPYRIGHT: (C) 2005 by Authors as listed in Author's List *
* LICENSE: Please see License Agreement *
* DOWNLOAD: Free at www.rpi.edu/~anderk5 *
* ADMINISTRATOR: Prof. Kurt Anderson *
* Computational Dynamics Lab *
* Rensselaer Polytechnic Institute *
* 110 8th St. Troy NY 12180 *
* CONTACT: anderk5@rpi.edu *
*_________________________________________________________________________*/
#ifndef MAT6X6_H
#define MAT6X6_H
#include "virtualmatrix.h"
class
Matrix
;
class
Mat3x3
;
class
Vect6
;
class
Vect3
;
class
Mat6x6
:
public
VirtualMatrix
{
double
elements
[
6
][
6
];
public:
Mat6x6
();
~
Mat6x6
();
Mat6x6
(
const
Mat6x6
&
A
);
// copy constructor
Mat6x6
(
const
VirtualMatrix
&
A
);
// copy constructor
double
&
operator_2int
(
int
i
,
int
j
);
// array access
double
Get_2int
(
int
i
,
int
j
)
const
;
void
Set_2int
(
int
i
,
int
j
,
double
value
);
double
BasicGet_2int
(
int
i
,
int
j
)
const
;
void
BasicSet_2int
(
int
i
,
int
j
,
double
value
);
void
BasicIncrement_2int
(
int
i
,
int
j
,
double
value
);
void
Const
(
double
value
);
MatrixType
GetType
()
const
;
std
::
istream
&
ReadData
(
std
::
istream
&
c
);
// input
std
::
ostream
&
WriteData
(
std
::
ostream
&
c
)
const
;
// output
void
AssignVM
(
const
VirtualMatrix
&
A
);
Mat6x6
&
operator
=
(
const
Mat6x6
&
A
);
// assignment operator
Mat6x6
&
operator
=
(
const
VirtualMatrix
&
A
);
// overloaded =
Mat6x6
&
operator
*=
(
double
b
);
Mat6x6
&
Identity
();
friend
Mat6x6
T
(
const
Mat6x6
&
A
);
// a wasteful transpose
// fast matrix operations
friend
void
FastAdd
(
Mat6x6
&
A
,
Mat6x6
&
B
,
Mat6x6
&
C
);
friend
void
FastSubt
(
Mat6x6
&
A
,
Mat6x6
&
B
,
Mat6x6
&
C
);
friend
void
FastMultT
(
Matrix
&
A
,
Matrix
&
B
,
Mat6x6
&
C
);
friend
void
FastMult
(
Mat6x6
&
A
,
Mat6x6
&
B
,
Mat6x6
&
C
);
// C = A*B
friend
void
FastMult
(
Mat6x6
&
A
,
Matrix
&
B
,
Matrix
&
C
);
friend
void
FastMultT
(
Mat6x6
&
A
,
Mat6x6
&
B
,
Mat6x6
&
C
);
// C = A*B^T
friend
void
FastTMult
(
Mat6x6
&
A
,
Mat6x6
&
B
,
Mat6x6
&
C
);
// C = A^T*B
friend
void
FastMult
(
Mat6x6
&
A
,
Vect6
&
B
,
Vect6
&
C
);
friend
void
FastTMult
(
Mat6x6
&
A
,
Vect6
&
B
,
Vect6
&
C
);
friend
void
FastLDLT
(
Mat6x6
&
A
,
Mat6x6
&
C
);
friend
void
FastLDLTSubs
(
Mat6x6
&
LD
,
Mat6x6
&
B
,
Mat6x6
&
C
);
friend
void
FastLDLTSubs
(
Mat6x6
&
LD
,
Vect6
&
B
,
Vect6
&
C
);
friend
void
OnPopulateSC
(
Vect3
&
gamma
,
Mat3x3
&
C
,
Mat6x6
&
SC
);
friend
void
OnPopulateSI
(
Mat3x3
&
inertia
,
double
mass
,
Mat6x6
&
sI
);
};
#endif
Event Timeline
Log In to Comment