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random_park.cpp
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Created
Mon, Feb 3, 12:51
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3 KB
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Wed, Feb 5, 12:51 (2 d)
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rLAMMPS lammps
random_park.cpp
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/* ----------------------------------------------------------------------
LAMMPS - Large-scale Atomic/Molecular Massively Parallel Simulator
http://lammps.sandia.gov, Sandia National Laboratories
Steve Plimpton, sjplimp@sandia.gov
Copyright (2003) Sandia Corporation. Under the terms of Contract
DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains
certain rights in this software. This software is distributed under
the GNU General Public License.
See the README file in the top-level LAMMPS directory.
------------------------------------------------------------------------- */
// Park/Miller RNG
#include <math.h>
#include "random_park.h"
#include "error.h"
using
namespace
LAMMPS_NS
;
#define IA 16807
#define IM 2147483647
#define AM (1.0/IM)
#define IQ 127773
#define IR 2836
/* ---------------------------------------------------------------------- */
RanPark
::
RanPark
(
LAMMPS
*
lmp
,
int
seed_init
)
:
Pointers
(
lmp
)
{
if
(
seed_init
<=
0
)
error
->
one
(
FLERR
,
"Invalid seed for Park random # generator"
);
seed
=
seed_init
;
save
=
0
;
}
/* ----------------------------------------------------------------------
uniform RN
------------------------------------------------------------------------- */
double
RanPark
::
uniform
()
{
int
k
=
seed
/
IQ
;
seed
=
IA
*
(
seed
-
k
*
IQ
)
-
IR
*
k
;
if
(
seed
<
0
)
seed
+=
IM
;
double
ans
=
AM
*
seed
;
return
ans
;
}
/* ----------------------------------------------------------------------
gaussian RN
------------------------------------------------------------------------- */
double
RanPark
::
gaussian
()
{
double
first
,
v1
,
v2
,
rsq
,
fac
;
if
(
!
save
)
{
do
{
v1
=
2.0
*
uniform
()
-
1.0
;
v2
=
2.0
*
uniform
()
-
1.0
;
rsq
=
v1
*
v1
+
v2
*
v2
;
}
while
((
rsq
>=
1.0
)
||
(
rsq
==
0.0
));
fac
=
sqrt
(
-
2.0
*
log
(
rsq
)
/
rsq
);
second
=
v1
*
fac
;
first
=
v2
*
fac
;
save
=
1
;
}
else
{
first
=
second
;
save
=
0
;
}
return
first
;
}
/* ---------------------------------------------------------------------- */
void
RanPark
::
reset
(
int
seed_init
)
{
if
(
seed_init
<=
0
)
error
->
all
(
FLERR
,
"Invalid seed for Park random # generator"
);
seed
=
seed_init
;
save
=
0
;
}
/* ----------------------------------------------------------------------
reset the seed based on atom coords and ibase = caller seed
use hash function, treating user seed and coords as sequence of input ints
this is Jenkins One-at-a-time hash, see Wikipedia entry on hash tables
------------------------------------------------------------------------- */
void
RanPark
::
reset
(
int
ibase
,
double
*
coord
)
{
int
i
;
char
*
str
=
(
char
*
)
&
ibase
;
int
n
=
sizeof
(
int
);
unsigned
int
hash
=
0
;
for
(
i
=
0
;
i
<
n
;
i
++
)
{
hash
+=
str
[
i
];
hash
+=
(
hash
<<
10
);
hash
^=
(
hash
>>
6
);
}
str
=
(
char
*
)
coord
;
n
=
3
*
sizeof
(
double
);
for
(
i
=
0
;
i
<
n
;
i
++
)
{
hash
+=
str
[
i
];
hash
+=
(
hash
<<
10
);
hash
^=
(
hash
>>
6
);
}
hash
+=
(
hash
<<
3
);
hash
^=
(
hash
>>
11
);
hash
+=
(
hash
<<
15
);
// keep 31 bits of unsigned int as new seed
// do not allow seed = 0, since will cause hang in gaussian()
seed
=
hash
&
0x7ffffff
;
if
(
!
seed
)
seed
=
1
;
// warm up the RNG
for
(
i
=
0
;
i
<
5
;
i
++
)
uniform
();
save
=
0
;
}
/* ---------------------------------------------------------------------- */
int
RanPark
::
state
()
{
return
seed
;
}
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