<PRE>fix ID group-ID srd N groupbig-ID Tsrd hgrid seed keyword value ...
</PRE>
<UL><LI>ID, group-ID are documented in <AHREF ="fix.html">fix</A> command
<LI>srd = style name of this fix command
<LI>N = reset SRD particle velocities every this many timesteps
<LI>groupbig-ID = ID of group of large particles that SRDs interact with
<LI>Tsrd = temperature of SRD particles (temperature units)
<LI>hgrid = grid spacing for SRD grouping (distance units)
<LI>seed = random # seed (positive integer)
</UL>
<UL><LI>zero or more keyword/value pairs may be appended
<LI>keyword = <I>lamda</I> or <I>collision</I> or <I>overlap</I> or <I>inside</I> or <I>exact</I> or <I>radius</I> or <I>bounce</I> or <I>search</I> or <I>cubic</I> or <I>shift</I> or <I>tstat</I> or <I>rescale</I>
<PRE><I>lamda</I> value = mean free path of SRD particles (distance units)
<I>collision</I> value = <I>noslip</I> or <I>slip</I> = collision model
<I>overlap</I> value = <I>yes</I> or <I>no</I> = whether big particles may overlap
<I>inside</I> value = <I>error</I> or <I>warn</I> or <I>ignore</I> = how SRD particles which end up inside a big particle are treated
<I>exact</I> value = <I>yes</I> or <I>no</I>
<I>radius</I> value = rfactor = scale collision radius by this factor
<I>bounce</I> value = Nbounce = max # of collisions an SRD particle can undergo in one timestep
<I>search</I> value = sgrid = grid spacing for collision partner searching (distance units)
<I>cubic</I> values = style tolerance
style = <I>error</I> or <I>warn</I>
tolerance = fractional difference allowed (0 <= tol <= 1)
<I>shift</I> values = flag shiftseed
flag = <I>yes</I> or <I>no</I> or <I>possible</I> = SRD bin shifting for better statistics
<I>yes</I> = perform bin shifting each time SRD velocities are rescaled
<I>no</I> = no shifting
<I>possible</I> = shift depending on mean free path and bin size
shiftseed = random # seed (positive integer)
<I>tstat</I> value = <I>yes</I> or <I>no</I> = thermostat SRD particles or not
<I>rescale</I> value = <I>yes</I> or <I>no</I> or <I>rotate</I> or <I>collide</I> = rescaling of SRD velocities
<I>yes</I> = rescale during velocity rotation and collisions
<I>no</I> = no rescaling
<I>rotate</I> = rescale during velocity rotation, but not collisions
<I>collide</I> = rescale during collisions, but not velocity rotation