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communicate.html
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<HTML>
<CENTER><A HREF = "http://lammps.sandia.gov">LAMMPS WWW Site</A> - <A HREF = "Manual.html">LAMMPS Documentation</A> - <A HREF = "Section_commands.html#comm">LAMMPS Commands</A>
</CENTER>
<HR>
<H3>communicate command
</H3>
<P><B>Syntax:</B>
</P>
<PRE>communicate style
</PRE>
<UL><LI>style = <I>single</I> or <I>multi</I>
</UL>
<P><B>Examples:</B>
</P>
<PRE>communicate multi
</PRE>
<P><B>Description:</B>
</P>
<P>This command sets the style of inter-processor communication that
occurs each timestep as atom coordinates and other properties are
exchanged between neighboring processors.
</P>
<P>The default style is <I>single</I> which means each processor acquires
information for ghost atoms that are within a single distance from its
sub-domain. The distance is the maximum of the neighbor cutoff for
all atom type pairs.
</P>
<P>For many systems this is an efficient algorithm, but for systems with
widely varying cutoffs for different type pairs, the <I>multi</I> style can
be faster. In this case, each atom type is assigned its own distance
cutoff for communication purposes, and fewer atoms will be
communicated. See the <A HREF = "neighbor.html">neighbor multi</A> command for a
neighbor list construction option that may also be beneficial for
simulations of this kind.
</P>
<P><B>Restrictions:</B> none
</P>
<P><B>Related commands:</B>
</P>
<P><A HREF = "neighbor.html">neighbor</A>
</P>
<P><B>Default:</B>
</P>
<P>style = single
</P>
</HTML>
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