<h1>compute smd/triangle_mesh_vertices<aclass="headerlink"href="#compute-smd-triangle-mesh-vertices"title="Permalink to this headline">¶</a></h1>
<divclass="section"id="syntax">
<h2>Syntax<aclass="headerlink"href="#syntax"title="Permalink to this headline">¶</a></h2>
<divclass="highlight-python"><divclass="highlight"><pre>compute ID group-ID smd/triangle_mesh_vertices
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<ulclass="simple">
<li>ID, group-ID are documented in <aclass="reference internal"href="compute.html"><em>compute</em></a> command</li>
<li>smd/triangle_mesh_vertices = style name of this compute command</li>
</ul>
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<divclass="section"id="examples">
<h2>Examples<aclass="headerlink"href="#examples"title="Permalink to this headline">¶</a></h2>
<divclass="highlight-python"><divclass="highlight"><pre>compute 1 all smd/triangle_mesh_vertices
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<divclass="section"id="description">
<h2>Description<aclass="headerlink"href="#description"title="Permalink to this headline">¶</a></h2>
<p>Define a computation that returns the coordinates of the vertices
corresponding to the triangle-elements of a mesh created by the <ahref="#id4"><spanclass="problematic"id="id5">`fix smd/wall_surface <ls_>`_</span></a>.</p>
<p>See <aclass="reference external"href="USER/smd/SMD_LAMMPS_userguide.pdf">this PDF guide</a> to using Smooth Mach Dynamics in LAMMPS.</p>
<p><strong>Output info:</strong></p>
<p>This compute returns a per-particle vector of vectors, which can be
accessed by any command that uses per-particle values from a compute as
input. See <aclass="reference internal"href="Section_howto.html#howto-15"><span>How-to discussions, section 6.15</span></a>
for an overview of LAMMPS output options.</p>
<p>The per-particle vector has nine entries, (x1/y1/z1), (x2/y2/z2), and (x3/y3/z3) corresponding
to the first, second, and third vertex of each triangle.</p>
<p>It is only meaningful to use this compute for a group of particles which is created via the
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