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ocl_texture.h

/***************************************************************************
ocl_texture.h
-------------------
W. Michael Brown
Utilities for dealing with OpenCL textures
__________________________________________________________________________
This file is part of the Geryon Unified Coprocessor Library (UCL)
__________________________________________________________________________
begin : Fri Jul 2 2010
copyright : (C) 2010 by W. Michael Brown
email : brownw@ornl.gov
***************************************************************************/
/* -----------------------------------------------------------------------
Copyright (2010) Sandia Corporation. Under the terms of Contract
DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains
certain rights in this software. This software is distributed under
the Simplified BSD License.
----------------------------------------------------------------------- */
#ifndef OCL_TEXTURE
#define OCL_TEXTURE
#include "ocl_kernel.h"
#include "ocl_mat.h"
namespace ucl_opencl {
/// Class storing a texture reference
class UCL_Texture {
public:
UCL_Texture() {}
~UCL_Texture() {}
/// Construct with a specified texture reference
inline UCL_Texture(UCL_Program &prog, const char *texture_name) { }
/// Set the texture reference for this object
inline void get_texture(UCL_Program &prog, const char *texture_name) { }
/// Bind a float array where each fetch grabs a vector of length numel
template<class mat_typ>
inline void bind_float(mat_typ &vec, const unsigned numel) { }
/// Unbind the texture reference from the memory allocation
inline void unbind() { }
/// Make a texture reference available to kernel
inline void allow(UCL_Kernel &kernel) { }
private:
friend class UCL_Kernel;
};
} // namespace
#endif

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