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polygons.cc
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Sun, Jun 30, 15:57

polygons.cc

// Direct C++ interface example code
//
// Author : Chris H. Rycroft (LBL / UC Berkeley)
// Email : chr@alum.mit.edu
// Date : August 30th 2011
#include <vector>
using namespace std;
#include "voro++.hh"
using namespace voro;
void draw_polygon(FILE *fp,vector<int> &f_vert,vector<double> &v,int j);
int main() {
unsigned int i,j;
int id,nx,ny,nz;
double x,y,z;
voronoicell_neighbor c;
vector<int> neigh,f_vert;
vector<double> v;
// Create a pre-container class to import the input file and guess the
// best computational grid size to use.
pre_container pcon(-3,3,-3,3,0,6,false,false,false);
pcon.import("pack_six_cube");
pcon.guess_optimal(nx,ny,nz);
// Set up the container class and import the particles from the
// pre-container
container con(-3,3,-3,3,0,6,nx,ny,nz,false,false,false,8);
pcon.setup(con);
// Open the output files
FILE *fp4=safe_fopen("polygons4_v.pov","w"),
*fp5=safe_fopen("polygons5_v.pov","w"),
*fp6=safe_fopen("polygons6_v.pov","w");
// Loop over all particles in the container and compute each Voronoi
// cell
c_loop_all cl(con);
if(cl.start()) do if(con.compute_cell(c,cl)) {
cl.pos(x,y,z);id=cl.pid();
// Gather information about the computed Voronoi cell
c.neighbors(neigh);
c.face_vertices(f_vert);
c.vertices(x,y,z,v);
// Loop over all faces of the Voronoi cell
for(i=0,j=0;i<neigh.size();i++) {
// Draw all quadrilaterals, pentagons, and hexagons.
// Skip if the neighbor information is smaller than
// this particle's ID, to avoid double counting. This
// also removes faces that touch the walls, since the
// neighbor information is set to negative numbers for
// these cases.
if(neigh[i]>id) {
switch(f_vert[j]) {
case 4: draw_polygon(fp4,f_vert,v,j);
break;
case 5: draw_polygon(fp5,f_vert,v,j);
break;
case 6: draw_polygon(fp6,f_vert,v,j);
}
}
// Skip to the next entry in the face vertex list
j+=f_vert[j]+1;
}
} while (cl.inc());
// Close the output files
fclose(fp4);
fclose(fp5);
fclose(fp6);
// Draw the outline of the domain
con.draw_domain_pov("polygons_d.pov");
}
void draw_polygon(FILE *fp,vector<int> &f_vert,vector<double> &v,int j) {
static char s[6][128];
int k,l,n=f_vert[j];
// Create POV-Ray vector strings for each of the vertices
for(k=0;k<n;k++) {
l=3*f_vert[j+k+1];
sprintf(s[k],"<%g,%g,%g>",v[l],v[l+1],v[l+2]);
}
// Draw the interior of the polygon
fputs("union{\n",fp);
for(k=2;k<n;k++) fprintf(fp,"\ttriangle{%s,%s,%s}\n",s[0],s[k-1],s[k]);
fputs("\ttexture{t1}\n}\n",fp);
// Draw the outline of the polygon
fputs("union{\n",fp);
for(k=0;k<n;k++) {
l=(k+1)%n;
fprintf(fp,"\tcylinder{%s,%s,r}\n\tsphere{%s,r}\n",
s[k],s[l],s[l]);
}
fputs("\ttexture{t2}\n}\n",fp);
}

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