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rLAMMPS lammps
gl.py
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# Pizza.py toolkit, www.cs.sandia.gov/~sjplimp/pizza.html
# Steve Plimpton, sjplimp@sandia.gov, Sandia National Laboratories
#
# Copyright (2005) Sandia Corporation. Under the terms of Contract
# DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains
# certain rights in this software. This software is distributed under
# the GNU General Public License.
# for python3 compatibility
from
__future__
import
print_function
# gl tool
oneline
=
"3d interactive visualization via OpenGL"
docstr
=
"""
g = gl(d) create OpenGL display for data in d
d = atom snapshot object (dump, data)
g.bg("black") set background color (def = "black")
g.size(N) set image size to NxN
g.size(N,M) set image size to NxM
g.rotate(60,135) view from z theta and azimuthal phi (def = 60,30)
g.shift(x,y) translate by x,y pixels in view window (def = 0,0)
g.zoom(0.5) scale image by factor (def = 1)
g.box(0/1/2) 0/1/2 = none/variable/fixed box
g.box(0/1/2,"green") set box color
g.box(0/1/2,"red",4) set box edge thickness
g.file = "image" file prefix for created images (def = "image")
g.show(N) show image of snapshot at timestep N
g.all() make images of all selected snapshots
g.all(P) images of all, start file label at P
g.all(N,M,P) make M images of snapshot N, start label at P
g.pan(60,135,1.0,40,135,1.5) pan during all() operation
g.pan() no pan during all() (default)
args = z theta, azimuthal phi, zoom factor at beginning and end
values at each step are interpolated between beginning and end values
g.select = "$x > %g*3.0" string to pass to d.aselect.test() during all()
g.select = "" no extra aselect (default)
%g varies from 0.0 to 1.0 from beginning to end of all()
g.acol(2,"green") set atom colors by atom type (1-N)
g.acol([2,4],["red","blue"]) 1st arg = one type or list of types
g.acol(0,"blue") 2nd arg = one color or list of colors
g.acol(range(20),["red","blue"]) if list lengths unequal, interpolate
g.acol(range(10),"loop") assign colors in loop, randomly ordered
if 1st arg is 0, set all types to 2nd arg
if list of types has a 0 (e.g. range(10)), +1 is added to each value
interpolate means colors blend smoothly from one value to the next
g.arad([1,2],[0.5,0.3]) set atom radii, same rules as acol()
g.bcol() set bond color, same args as acol()
g.brad() set bond thickness, same args as arad()
g.tcol() set triangle color, same args as acol()
g.tfill() set triangle fill, 0 fill, 1 line, 2 both
g.lcol() set line color, same args as acol()
g.lrad() set line thickness, same args as arad()
g.adef() set atom/bond/tri/line properties to default
g.bdef() default = "loop" for colors, 0.45 for radii
g.tdef() default = 0.25 for bond/line thickness
g.ldef() default = 0 fill
by default 100 types are assigned
if atom/bond/tri/line has type > # defined properties, is an error
from vizinfo import colors access color list
print(colors) list defined color names and RGB values
colors["nickname"] = [R,G,B] set new RGB values from 0 to 255
140 pre-defined colors: red, green, blue, purple, yellow, black, white, etc
Settings specific to gl tool:
g.q(10) set quality of image (def = 5)
g.axis(0/1) turn xyz axes off/on
g.ortho(0/1) perspective (0) vs orthographic (1) view
g.clip('xlo',0.25) clip in xyz from lo/hi at box fraction (0-1)
g.reload() force all data to be reloaded
g.cache = 0/1 turn off/on GL cache lists (def = on)
theta,phi,x,y,scale,up = g.gview() grab all current view parameters
g.sview(theta,phi,x,y,scale,up) set all view parameters
data reload is necessary if dump selection is used to change the data
cache lists usually improve graphics performance
gview returns values to use in other commands:
theta,phi are args to rotate()
x,y are args to shift()
scale is arg to zoom()
up is a 3-vector arg to sview()
"""
# History
# 9/05, Steve Plimpton (SNL): original version
# ToDo list
# when do aselect with select str while looping N times on same timestep
# would not let you grow # of atoms selected
# Variables
# ztheta = vertical angle from z-azis of viewpoint
# azphi = azimuthal angle of viewpoint
# xshift,yshift = xy translation of scene (in pixels)
# distance = size of simulation box (largest dim)
# eye = viewpoint distance from center of scene
# file = filename prefix to use for images produced
# boxflag = 0/1/2 for drawing simulation box: none/variable/fixed
# bxcol = color of box
# bxthick = thickness of box lines
# bgcol = color of background
# vizinfo = scene attributes
# center[3] = center point of simulation box
# view[3] = direction towards eye in simulation box (unit vector)
# up[3] = screen up direction in simulation box (unit vector)
# right[3] = screen right direction in simulation box (unit vector)
# Imports and external programs
from
math
import
sin
,
cos
,
sqrt
,
pi
,
acos
from
OpenGL.Tk
import
*
from
OpenGL.GLUT
import
*
import
Image
from
vizinfo
import
vizinfo
# Class definition
class
gl
:
# --------------------------------------------------------------------
def
__init__
(
self
,
data
):
self
.
data
=
data
self
.
root
=
None
self
.
xpixels
=
512
self
.
ypixels
=
512
self
.
ztheta
=
60
self
.
azphi
=
30
self
.
scale
=
1.0
self
.
xshift
=
self
.
yshift
=
0
self
.
file
=
"image"
self
.
boxflag
=
0
self
.
bxcol
=
[
1
,
1
,
0
]
self
.
bxthick
=
0.3
self
.
bgcol
=
[
0
,
0
,
0
]
self
.
labels
=
[]
self
.
panflag
=
0
self
.
select
=
""
self
.
axisflag
=
0
self
.
orthoflag
=
1
self
.
nslices
=
5
self
.
nstacks
=
5
self
.
nsides
=
10
self
.
theta_amplify
=
2
self
.
shiny
=
2
self
.
clipflag
=
0
self
.
clipxlo
=
self
.
clipylo
=
self
.
clipzlo
=
0.0
self
.
clipxhi
=
self
.
clipyhi
=
self
.
clipzhi
=
1.0
self
.
nclist
=
0
self
.
calllist
=
[
0
]
# indexed by 1-Ntype, so start with 0 index
self
.
cache
=
1
self
.
cachelist
=
0
self
.
boxdraw
=
[]
self
.
atomdraw
=
[]
self
.
bonddraw
=
[]
self
.
tridraw
=
[]
self
.
linedraw
=
[]
self
.
ready
=
0
self
.
create_window
()
self
.
vizinfo
=
vizinfo
()
self
.
adef
()
self
.
bdef
()
self
.
tdef
()
self
.
ldef
()
self
.
center
=
3
*
[
0
]
self
.
view
=
3
*
[
0
]
self
.
up
=
3
*
[
0
]
self
.
right
=
3
*
[
0
]
self
.
viewupright
()
# --------------------------------------------------------------------
def
bg
(
self
,
color
):
from
vizinfo
import
colors
self
.
bgcol
=
[
colors
[
color
][
0
]
/
255.0
,
colors
[
color
][
1
]
/
255.0
,
colors
[
color
][
2
]
/
255.0
]
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
def
size
(
self
,
xnew
,
ynew
=
None
):
self
.
xpixels
=
xnew
if
not
ynew
:
self
.
ypixels
=
self
.
xpixels
else
:
self
.
ypixels
=
ynew
self
.
create_window
()
# --------------------------------------------------------------------
def
axis
(
self
,
value
):
self
.
axisflag
=
value
self
.
cachelist
=
-
self
.
cachelist
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
def
create_window
(
self
):
if
self
.
root
:
self
.
root
.
destroy
()
from
__main__
import
tkroot
self
.
root
=
Toplevel
(
tkroot
)
self
.
root
.
title
(
'Pizza.py gl tool'
)
self
.
w
=
MyOpengl
(
self
.
root
,
width
=
self
.
xpixels
,
height
=
self
.
ypixels
,
double
=
1
,
depth
=
1
)
self
.
w
.
pack
(
expand
=
YES
)
# self.w.pack(expand=YES,fill=BOTH)
glViewport
(
0
,
0
,
self
.
xpixels
,
self
.
ypixels
)
glEnable
(
GL_LIGHTING
);
glEnable
(
GL_LIGHT0
);
glEnable
(
GL_DEPTH_TEST
);
glLightModeli
(
GL_LIGHT_MODEL_TWO_SIDE
,
GL_TRUE
);
glPolygonMode
(
GL_FRONT_AND_BACK
,
GL_FILL
)
self
.
rtrack
=
self
.
xpixels
if
self
.
ypixels
>
self
.
xpixels
:
self
.
rtrack
=
self
.
ypixels
self
.
w
.
redraw
=
self
.
redraw
self
.
w
.
parent
=
self
self
.
w
.
tkRedraw
()
tkroot
.
update_idletasks
()
# force window to appear
# --------------------------------------------------------------------
def
clip
(
self
,
which
,
value
):
if
which
==
"xlo"
:
self
.
clipxlo
=
value
if
value
>
self
.
clipxhi
:
self
.
clipxlo
=
self
.
clipxhi
elif
which
==
"xhi"
:
self
.
clipxhi
=
value
if
value
<
self
.
clipxlo
:
self
.
clipxhi
=
self
.
clipxlo
elif
which
==
"ylo"
:
self
.
clipylo
=
value
if
value
>
self
.
clipyhi
:
self
.
clipylo
=
self
.
clipyhi
elif
which
==
"yhi"
:
self
.
clipyhi
=
value
if
value
<
self
.
clipylo
:
self
.
clipyhi
=
self
.
clipylo
elif
which
==
"zlo"
:
self
.
clipzlo
=
value
if
value
>
self
.
clipzhi
:
self
.
clipzlo
=
self
.
clipzhi
elif
which
==
"zhi"
:
self
.
clipzhi
=
value
if
value
<
self
.
clipzlo
:
self
.
clipzhi
=
self
.
clipzlo
oldflag
=
self
.
clipflag
if
self
.
clipxlo
>
0
or
self
.
clipylo
>
0
or
self
.
clipzlo
>
0
or
\
self
.
clipxhi
<
1
or
self
.
clipyhi
<
1
or
self
.
clipzhi
<
1
:
self
.
clipflag
=
1
else
:
self
.
clipflag
=
0
if
oldflag
==
0
and
self
.
clipflag
==
0
:
return
self
.
cachelist
=
-
self
.
cachelist
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
def
q
(
self
,
value
):
self
.
nslices
=
value
self
.
nstacks
=
value
self
.
make_atom_calllist
()
self
.
cachelist
=
-
self
.
cachelist
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
def
ortho
(
self
,
value
):
self
.
orthoflag
=
value
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
# set unit vectors for view,up,right from ztheta,azphi
# assume +z in scene should be up on screen (unless looking down z-axis)
# right = up x view
def
viewupright
(
self
):
self
.
view
[
0
]
=
cos
(
pi
*
self
.
azphi
/
180
)
*
sin
(
pi
*
self
.
ztheta
/
180
)
self
.
view
[
1
]
=
sin
(
pi
*
self
.
azphi
/
180
)
*
sin
(
pi
*
self
.
ztheta
/
180
)
self
.
view
[
2
]
=
cos
(
pi
*
self
.
ztheta
/
180
)
if
self
.
ztheta
==
0.0
:
self
.
up
[
0
]
=
cos
(
pi
*
self
.
azphi
/
180
)
self
.
up
[
1
]
=
-
sin
(
pi
*
self
.
azphi
/
180
)
self
.
up
[
2
]
=
0.0
elif
self
.
ztheta
==
180.0
:
self
.
up
[
0
]
=
cos
(
pi
*
self
.
azphi
/
180
)
self
.
up
[
1
]
=
sin
(
pi
*
self
.
azphi
/
180
)
self
.
up
[
2
]
=
0.0
else
:
dot
=
self
.
view
[
2
]
# dot = (0,0,1) . view
self
.
up
[
0
]
=
-
dot
*
self
.
view
[
0
]
# up projected onto v = dot * v
self
.
up
[
1
]
=
-
dot
*
self
.
view
[
1
]
# up perp to v = up - dot * v
self
.
up
[
2
]
=
1.0
-
dot
*
self
.
view
[
2
]
self
.
up
=
vecnorm
(
self
.
up
)
self
.
right
=
veccross
(
self
.
up
,
self
.
view
)
# --------------------------------------------------------------------
# reset ztheta,azphi and thus view,up.right
# called as function from Pizza.py
def
rotate
(
self
,
ztheta
,
azphi
):
self
.
ztheta
=
ztheta
self
.
azphi
=
azphi
self
.
viewupright
()
self
.
setview
()
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
# return all view params to reproduce current display via sview()
def
gview
(
self
):
return
self
.
ztheta
,
self
.
azphi
,
self
.
xshift
,
self
.
yshift
,
self
.
scale
,
self
.
up
# --------------------------------------------------------------------
# set current view, called by user with full set of view params
# up is not settable via any other call, all other params are
def
sview
(
self
,
ztheta
,
azphi
,
xshift
,
yshift
,
scale
,
up
):
self
.
ztheta
=
ztheta
self
.
azphi
=
azphi
self
.
xshift
=
xshift
self
.
yshift
=
yshift
self
.
scale
=
scale
self
.
up
[
0
]
=
up
[
0
]
self
.
up
[
1
]
=
up
[
1
]
self
.
up
[
2
]
=
up
[
2
]
self
.
up
=
vecnorm
(
self
.
up
)
self
.
view
[
0
]
=
cos
(
pi
*
self
.
azphi
/
180
)
*
sin
(
pi
*
self
.
ztheta
/
180
)
self
.
view
[
1
]
=
sin
(
pi
*
self
.
azphi
/
180
)
*
sin
(
pi
*
self
.
ztheta
/
180
)
self
.
view
[
2
]
=
cos
(
pi
*
self
.
ztheta
/
180
)
self
.
right
=
veccross
(
self
.
up
,
self
.
view
)
self
.
setview
()
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
# rotation triggered by mouse trackball
# project old,new onto unit trackball surf
# rotate view,up around axis of rotation = old x new
# right = up x view
# reset ztheta,azphi from view
def
mouse_rotate
(
self
,
xnew
,
ynew
,
xold
,
yold
):
# change y pixels to measure from bottom of window instead of top
yold
=
self
.
ypixels
-
yold
ynew
=
self
.
ypixels
-
ynew
# vold = unit vector to (xold,yold) projected onto trackball
# vnew = unit vector to (xnew,ynew) projected onto trackball
# return (no rotation) if either projection point is outside rtrack
vold
=
[
0
,
0
,
0
]
vold
[
0
]
=
xold
-
(
0.5
*
self
.
xpixels
+
self
.
xshift
)
vold
[
1
]
=
yold
-
(
0.5
*
self
.
ypixels
+
self
.
yshift
)
vold
[
2
]
=
self
.
rtrack
*
self
.
rtrack
-
vold
[
0
]
*
vold
[
0
]
-
vold
[
1
]
*
vold
[
1
]
if
vold
[
2
]
<
0
:
return
vold
[
2
]
=
sqrt
(
vold
[
2
])
vold
=
vecnorm
(
vold
)
vnew
=
[
0
,
0
,
0
]
vnew
[
0
]
=
xnew
-
(
0.5
*
self
.
xpixels
+
self
.
xshift
)
vnew
[
1
]
=
ynew
-
(
0.5
*
self
.
ypixels
+
self
.
yshift
)
vnew
[
2
]
=
self
.
rtrack
*
self
.
rtrack
-
vnew
[
0
]
*
vnew
[
0
]
-
vnew
[
1
]
*
vnew
[
1
]
if
vnew
[
2
]
<
0
:
return
vnew
[
2
]
=
sqrt
(
vnew
[
2
])
vnew
=
vecnorm
(
vnew
)
# rot = trackball rotation axis in screen ref frame = vold x vnew
# theta = angle of rotation = sin(theta) for small theta
# axis = rotation axis in body ref frame described by right,up,view
rot
=
veccross
(
vold
,
vnew
)
theta
=
sqrt
(
rot
[
0
]
*
rot
[
0
]
+
rot
[
1
]
*
rot
[
1
]
+
rot
[
2
]
*
rot
[
2
])
theta
*=
self
.
theta_amplify
axis
=
[
0
,
0
,
0
]
axis
[
0
]
=
rot
[
0
]
*
self
.
right
[
0
]
+
rot
[
1
]
*
self
.
up
[
0
]
+
rot
[
2
]
*
self
.
view
[
0
]
axis
[
1
]
=
rot
[
0
]
*
self
.
right
[
1
]
+
rot
[
1
]
*
self
.
up
[
1
]
+
rot
[
2
]
*
self
.
view
[
1
]
axis
[
2
]
=
rot
[
0
]
*
self
.
right
[
2
]
+
rot
[
1
]
*
self
.
up
[
2
]
+
rot
[
2
]
*
self
.
view
[
2
]
axis
=
vecnorm
(
axis
)
# view is changed by (axis x view) scaled by theta
# up is changed by (axis x up) scaled by theta
# force up to be perp to view via up_perp = up - (up . view) view
# right = up x view
delta
=
veccross
(
axis
,
self
.
view
)
self
.
view
[
0
]
-=
theta
*
delta
[
0
]
self
.
view
[
1
]
-=
theta
*
delta
[
1
]
self
.
view
[
2
]
-=
theta
*
delta
[
2
]
self
.
view
=
vecnorm
(
self
.
view
)
delta
=
veccross
(
axis
,
self
.
up
)
self
.
up
[
0
]
-=
theta
*
delta
[
0
]
self
.
up
[
1
]
-=
theta
*
delta
[
1
]
self
.
up
[
2
]
-=
theta
*
delta
[
2
]
dot
=
vecdot
(
self
.
up
,
self
.
view
)
self
.
up
[
0
]
-=
dot
*
self
.
view
[
0
]
self
.
up
[
1
]
-=
dot
*
self
.
view
[
1
]
self
.
up
[
2
]
-=
dot
*
self
.
view
[
2
]
self
.
up
=
vecnorm
(
self
.
up
)
self
.
right
=
veccross
(
self
.
up
,
self
.
view
)
# convert new view to ztheta,azphi
self
.
ztheta
=
acos
(
self
.
view
[
2
])
/
pi
*
180.0
if
(
self
.
ztheta
==
0.0
):
self
.
azphi
=
0.0
else
:
self
.
azphi
=
acos
(
self
.
view
[
0
]
/
sin
(
pi
*
self
.
ztheta
/
180.0
))
/
pi
*
180.0
if
self
.
view
[
1
]
<
0
:
self
.
azphi
=
360.0
-
self
.
azphi
self
.
setview
()
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
def
shift
(
self
,
x
,
y
):
self
.
xshift
=
x
;
self
.
yshift
=
y
;
self
.
setview
()
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
def
zoom
(
self
,
scale
):
self
.
scale
=
scale
self
.
setview
()
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
# set view params needed by redraw
# input: center = center of box
# distance = size of scene (longest box length)
# scale = zoom factor (1.0 = no zoom)
# xshift,yshift = translation factor in pixels
# view = unit vector from center to viewpoint
# up = unit vector in up direction in scene
# right = unit vector in right direction in scene
# output: eye = distance to view scene from
# xto,yto,zto = point to look to
# xfrom,yfrom,zfrom = point to look from
def
setview
(
self
):
if
not
self
.
ready
:
return
# no distance since no scene yet
self
.
eye
=
3
*
self
.
distance
/
self
.
scale
xfactor
=
0.5
*
self
.
eye
*
self
.
xshift
/
self
.
xpixels
yfactor
=
0.5
*
self
.
eye
*
self
.
yshift
/
self
.
ypixels
self
.
xto
=
self
.
center
[
0
]
-
xfactor
*
self
.
right
[
0
]
-
yfactor
*
self
.
up
[
0
]
self
.
yto
=
self
.
center
[
1
]
-
xfactor
*
self
.
right
[
1
]
-
yfactor
*
self
.
up
[
1
]
self
.
zto
=
self
.
center
[
2
]
-
xfactor
*
self
.
right
[
2
]
-
yfactor
*
self
.
up
[
2
]
self
.
xfrom
=
self
.
xto
+
self
.
eye
*
self
.
view
[
0
]
self
.
yfrom
=
self
.
yto
+
self
.
eye
*
self
.
view
[
1
]
self
.
zfrom
=
self
.
zto
+
self
.
eye
*
self
.
view
[
2
]
# --------------------------------------------------------------------
# box attributes, also used for triangle lines
def
box
(
self
,
*
args
):
self
.
boxflag
=
args
[
0
]
if
len
(
args
)
>
1
:
from
vizinfo
import
colors
self
.
bxcol
=
[
colors
[
args
[
1
]][
0
]
/
255.0
,
colors
[
args
[
1
]][
1
]
/
255.0
,
colors
[
args
[
1
]][
2
]
/
255.0
]
if
len
(
args
)
>
2
:
self
.
bxthick
=
args
[
2
]
self
.
cachelist
=
-
self
.
cachelist
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
# grab all selected snapshots from data object
# add GL-specific info to each bond
def
reload
(
self
):
print
(
"Loading data into gl tool ..."
)
data
=
self
.
data
self
.
timeframes
=
[]
self
.
boxframes
=
[]
self
.
atomframes
=
[]
self
.
bondframes
=
[]
self
.
triframes
=
[]
self
.
lineframes
=
[]
box
=
[]
if
self
.
boxflag
==
2
:
box
=
data
.
maxbox
()
flag
=
0
while
1
:
which
,
time
,
flag
=
data
.
iterator
(
flag
)
if
flag
==
-
1
:
break
time
,
boxone
,
atoms
,
bonds
,
tris
,
lines
=
data
.
viz
(
which
)
if
self
.
boxflag
<
2
:
box
=
boxone
if
bonds
:
self
.
bonds_augment
(
bonds
)
self
.
timeframes
.
append
(
time
)
self
.
boxframes
.
append
(
box
)
self
.
atomframes
.
append
(
atoms
)
self
.
bondframes
.
append
(
bonds
)
self
.
triframes
.
append
(
tris
)
self
.
lineframes
.
append
(
lines
)
print
(
time
,
end
=
''
)
sys
.
stdout
.
flush
()
print
()
self
.
nframes
=
len
(
self
.
timeframes
)
self
.
distance
=
compute_distance
(
self
.
boxframes
[
0
])
self
.
center
=
compute_center
(
self
.
boxframes
[
0
])
self
.
ready
=
1
self
.
setview
()
# --------------------------------------------------------------------
def
nolabel
(
self
):
self
.
cachelist
=
-
self
.
cachelist
self
.
labels
=
[]
# --------------------------------------------------------------------
# show a single snapshot
# distance from snapshot box or max box for all selected steps
def
show
(
self
,
ntime
):
data
=
self
.
data
which
=
data
.
findtime
(
ntime
)
time
,
box
,
atoms
,
bonds
,
tris
,
lines
=
data
.
viz
(
which
)
if
self
.
boxflag
==
2
:
box
=
data
.
maxbox
()
self
.
distance
=
compute_distance
(
box
)
self
.
center
=
compute_center
(
box
)
if
bonds
:
self
.
bonds_augment
(
bonds
)
self
.
boxdraw
=
box
self
.
atomdraw
=
atoms
self
.
bonddraw
=
bonds
self
.
tridraw
=
tris
self
.
linedraw
=
lines
self
.
ready
=
1
self
.
setview
()
self
.
cachelist
=
-
self
.
cachelist
self
.
w
.
tkRedraw
()
self
.
save
()
# --------------------------------------------------------------------
def
pan
(
self
,
*
list
):
if
len
(
list
)
==
0
:
self
.
panflag
=
0
else
:
self
.
panflag
=
1
self
.
ztheta_start
=
list
[
0
]
self
.
azphi_start
=
list
[
1
]
self
.
scale_start
=
list
[
2
]
self
.
ztheta_stop
=
list
[
3
]
self
.
azphi_stop
=
list
[
4
]
self
.
scale_stop
=
list
[
5
]
# --------------------------------------------------------------------
def
all
(
self
,
*
list
):
data
=
self
.
data
if
len
(
list
)
==
0
:
nstart
=
0
ncount
=
data
.
nselect
elif
len
(
list
)
==
1
:
nstart
=
list
[
0
]
ncount
=
data
.
nselect
else
:
ntime
=
list
[
0
]
nstart
=
list
[
2
]
ncount
=
list
[
1
]
if
self
.
boxflag
==
2
:
box
=
data
.
maxbox
()
# loop over all selected steps
# distance from 1st snapshot box or max box for all selected steps
# recompute box center on 1st step or if panning
if
len
(
list
)
<=
1
:
n
=
nstart
i
=
flag
=
0
while
1
:
which
,
time
,
flag
=
data
.
iterator
(
flag
)
if
flag
==
-
1
:
break
fraction
=
float
(
i
)
/
(
ncount
-
1
)
if
self
.
select
!=
""
:
newstr
=
self
.
select
%
fraction
data
.
aselect
.
test
(
newstr
,
time
)
time
,
boxone
,
atoms
,
bonds
,
tris
,
lines
=
data
.
viz
(
which
)
if
self
.
boxflag
<
2
:
box
=
boxone
if
n
==
nstart
:
self
.
distance
=
compute_distance
(
box
)
if
n
<
10
:
file
=
self
.
file
+
"000"
+
str
(
n
)
elif
n
<
100
:
file
=
self
.
file
+
"00"
+
str
(
n
)
elif
n
<
1000
:
file
=
self
.
file
+
"0"
+
str
(
n
)
else
:
file
=
self
.
file
+
str
(
n
)
if
self
.
panflag
:
self
.
ztheta
=
self
.
ztheta_start
+
\
fraction
*
(
self
.
ztheta_stop
-
self
.
ztheta_start
)
self
.
azphi
=
self
.
azphi_start
+
\
fraction
*
(
self
.
azphi_stop
-
self
.
azphi_start
)
self
.
scale
=
self
.
scale_start
+
\
fraction
*
(
self
.
scale_stop
-
self
.
scale_start
)
self
.
viewupright
()
if
n
==
nstart
or
self
.
panflag
:
self
.
center
=
compute_center
(
box
)
if
bonds
:
self
.
bonds_augment
(
bonds
)
self
.
boxdraw
=
box
self
.
atomdraw
=
atoms
self
.
bonddraw
=
bonds
self
.
tridraw
=
tris
self
.
linedraw
=
lines
self
.
ready
=
1
self
.
setview
()
self
.
cachelist
=
-
self
.
cachelist
self
.
w
.
tkRedraw
()
self
.
save
(
file
)
print
(
time
,
end
=
''
)
sys
.
stdout
.
flush
()
i
+=
1
n
+=
1
# loop ncount times on same step
# distance from 1st snapshot box or max box for all selected steps
# recompute box center on 1st step or if panning
else
:
which
=
data
.
findtime
(
ntime
)
n
=
nstart
for
i
in
range
(
ncount
):
fraction
=
float
(
i
)
/
(
ncount
-
1
)
if
self
.
select
!=
""
:
newstr
=
self
.
select
%
fraction
data
.
aselect
.
test
(
newstr
,
ntime
)
time
,
boxone
,
atoms
,
bonds
,
tris
,
lines
=
data
.
viz
(
which
)
if
self
.
boxflag
<
2
:
box
=
boxone
if
n
==
nstart
:
self
.
distance
=
compute_distance
(
box
)
if
n
<
10
:
file
=
self
.
file
+
"000"
+
str
(
n
)
elif
n
<
100
:
file
=
self
.
file
+
"00"
+
str
(
n
)
elif
n
<
1000
:
file
=
self
.
file
+
"0"
+
str
(
n
)
else
:
file
=
self
.
file
+
str
(
n
)
if
self
.
panflag
:
self
.
ztheta
=
self
.
ztheta_start
+
\
fraction
*
(
self
.
ztheta_stop
-
self
.
ztheta_start
)
self
.
azphi
=
self
.
azphi_start
+
\
fraction
*
(
self
.
azphi_stop
-
self
.
azphi_start
)
self
.
scale
=
self
.
scale_start
+
\
fraction
*
(
self
.
scale_stop
-
self
.
scale_start
)
self
.
viewupright
()
if
n
==
nstart
or
self
.
panflag
:
self
.
center
=
compute_center
(
box
)
if
bonds
:
self
.
bonds_augment
(
bonds
)
self
.
boxdraw
=
box
self
.
atomdraw
=
atoms
self
.
bonddraw
=
bonds
self
.
tridraw
=
tris
self
.
linedraw
=
lines
self
.
ready
=
1
self
.
setview
()
self
.
cachelist
=
-
self
.
cachelist
self
.
w
.
tkRedraw
()
self
.
save
(
file
)
print
(
n
,
end
=
''
)
sys
.
stdout
.
flush
()
n
+=
1
print
(
"
\n
%d
images"
%
ncount
)
# --------------------------------------------------------------------
def
display
(
self
,
index
):
self
.
boxdraw
=
self
.
boxframes
[
index
]
self
.
atomdraw
=
self
.
atomframes
[
index
]
self
.
bonddraw
=
self
.
bondframes
[
index
]
self
.
tridraw
=
self
.
triframes
[
index
]
self
.
linedraw
=
self
.
lineframes
[
index
]
self
.
ready
=
1
self
.
cachelist
=
-
self
.
cachelist
self
.
w
.
tkRedraw
()
return
(
self
.
timeframes
[
index
],
len
(
self
.
atomdraw
))
# --------------------------------------------------------------------
# draw the GL scene
def
redraw
(
self
,
o
):
# clear window to background color
glClearColor
(
self
.
bgcol
[
0
],
self
.
bgcol
[
1
],
self
.
bgcol
[
2
],
0
)
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
)
# not ready if no scene yet
if
not
self
.
ready
:
return
# set view from eye, distance, 3 lookat vectors (from,to,up)
glMatrixMode
(
GL_PROJECTION
)
glLoadIdentity
()
if
self
.
orthoflag
:
glOrtho
(
-
0.25
*
self
.
eye
,
0.25
*
self
.
eye
,
-
0.25
*
self
.
eye
,
0.25
*
self
.
eye
,
self
.
eye
-
2
*
self
.
distance
,
self
.
eye
+
2
*
self
.
distance
)
else
:
gluPerspective
(
30.0
,
1.0
,
0.01
,
10000.0
)
glMatrixMode
(
GL_MODELVIEW
)
glLoadIdentity
()
gluLookAt
(
self
.
xfrom
,
self
.
yfrom
,
self
.
zfrom
,
self
.
xto
,
self
.
yto
,
self
.
zto
,
self
.
up
[
0
],
self
.
up
[
1
],
self
.
up
[
2
])
# draw scene from display list if caching allowed and list hasn't changed
# else redraw and store as new display list if caching allowed
if
self
.
cache
and
self
.
cachelist
>
0
:
glCallList
(
self
.
cachelist
);
else
:
if
self
.
cache
:
if
self
.
cachelist
<
0
:
glDeleteLists
(
-
self
.
cachelist
,
1
)
self
.
cachelist
=
glGenLists
(
1
)
glNewList
(
self
.
cachelist
,
GL_COMPILE_AND_EXECUTE
)
# draw box, clip-box, xyz axes, lines
glDisable
(
GL_LIGHTING
)
if
self
.
boxflag
:
self
.
draw_box
(
0
)
if
self
.
clipflag
:
self
.
draw_box
(
1
)
if
self
.
axisflag
:
self
.
draw_axes
()
ncolor
=
self
.
vizinfo
.
nlcolor
for
line
in
self
.
linedraw
:
itype
=
int
(
line
[
1
])
if
itype
>
ncolor
:
raise
StandardError
(
"line type too big"
)
red
,
green
,
blue
=
self
.
vizinfo
.
lcolor
[
itype
]
glColor3f
(
red
,
green
,
blue
)
thick
=
self
.
vizinfo
.
lrad
[
itype
]
glLineWidth
(
thick
)
glBegin
(
GL_LINES
)
glVertex3f
(
line
[
2
],
line
[
3
],
line
[
4
])
glVertex3f
(
line
[
5
],
line
[
6
],
line
[
7
])
glEnd
()
glEnable
(
GL_LIGHTING
)
# draw non-clipped scene = atoms, bonds, triangles
# draw atoms as collection of points
# cannot put PointSize inside glBegin
# so probably need to group atoms by type for best performance
# or just allow one radius
# need to scale radius appropriately with box size
# or could leave it at absolute value
# use POINT_SMOOTH to enable anti-aliasing and round points
# multiple timesteps via vcr::play() is still not fast
# caching makes it fast for single frame, but multiple frames is slow
# need to enable clipping
# if not self.clipflag:
# glDisable(GL_LIGHTING)
# glEnable(GL_POINT_SMOOTH)
# glPointSize(self.vizinfo.arad[int(self.atomdraw[0][1])])
# glBegin(GL_POINTS)
# for atom in self.atomdraw:
# red,green,blue = self.vizinfo.acolor[int(atom[1])]
# glColor(red,green,blue)
# glVertex3d(atom[2],atom[3],atom[4])
# glEnd()
# glEnable(GL_LIGHTING)
if
not
self
.
clipflag
:
for
atom
in
self
.
atomdraw
:
glTranslatef
(
atom
[
2
],
atom
[
3
],
atom
[
4
]);
glCallList
(
self
.
calllist
[
int
(
atom
[
1
])]);
glTranslatef
(
-
atom
[
2
],
-
atom
[
3
],
-
atom
[
4
]);
if
self
.
bonddraw
:
bound
=
0.25
*
self
.
distance
ncolor
=
self
.
vizinfo
.
nbcolor
for
bond
in
self
.
bonddraw
:
if
bond
[
10
]
>
bound
:
continue
itype
=
int
(
bond
[
1
])
if
itype
>
ncolor
:
raise
StandardError
(
"bond type too big"
)
red
,
green
,
blue
=
self
.
vizinfo
.
bcolor
[
itype
]
rad
=
self
.
vizinfo
.
brad
[
itype
]
glPushMatrix
()
glTranslatef
(
bond
[
2
],
bond
[
3
],
bond
[
4
])
glRotatef
(
bond
[
11
],
bond
[
12
],
bond
[
13
],
0.0
)
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_EMISSION
,[
red
,
green
,
blue
,
1.0
]);
glMaterialf
(
GL_FRONT_AND_BACK
,
GL_SHININESS
,
self
.
shiny
);
obj
=
gluNewQuadric
()
gluCylinder
(
obj
,
rad
,
rad
,
bond
[
10
],
self
.
nsides
,
self
.
nsides
)
glPopMatrix
()
if
self
.
tridraw
:
fillflag
=
self
.
vizinfo
.
tfill
[
int
(
self
.
tridraw
[
0
][
1
])]
if
fillflag
!=
1
:
if
fillflag
:
glEnable
(
GL_POLYGON_OFFSET_FILL
)
glPolygonOffset
(
1.0
,
1.0
)
glBegin
(
GL_TRIANGLES
)
ncolor
=
self
.
vizinfo
.
ntcolor
for
tri
in
self
.
tridraw
:
itype
=
int
(
tri
[
1
])
if
itype
>
ncolor
:
raise
StandardError
(
"tri type too big"
)
red
,
green
,
blue
=
self
.
vizinfo
.
tcolor
[
itype
]
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_EMISSION
,[
red
,
green
,
blue
,
1.0
]);
glMaterialf
(
GL_FRONT_AND_BACK
,
GL_SHININESS
,
self
.
shiny
);
glNormal3f
(
tri
[
11
],
tri
[
12
],
tri
[
13
])
glVertex3f
(
tri
[
2
],
tri
[
3
],
tri
[
4
])
glVertex3f
(
tri
[
5
],
tri
[
6
],
tri
[
7
])
glVertex3f
(
tri
[
8
],
tri
[
9
],
tri
[
10
])
glEnd
()
if
fillflag
:
glDisable
(
GL_POLYGON_OFFSET_FILL
)
if
fillflag
:
glDisable
(
GL_LIGHTING
)
glPolygonMode
(
GL_FRONT_AND_BACK
,
GL_LINE
)
glLineWidth
(
self
.
bxthick
)
glColor3f
(
self
.
bxcol
[
0
],
self
.
bxcol
[
1
],
self
.
bxcol
[
2
])
glBegin
(
GL_TRIANGLES
)
for
tri
in
self
.
tridraw
:
glVertex3f
(
tri
[
2
],
tri
[
3
],
tri
[
4
])
glVertex3f
(
tri
[
5
],
tri
[
6
],
tri
[
7
])
glVertex3f
(
tri
[
8
],
tri
[
9
],
tri
[
10
])
glEnd
()
glEnable
(
GL_LIGHTING
)
glPolygonMode
(
GL_FRONT_AND_BACK
,
GL_FILL
)
# draw clipped scene = atoms, bonds, triangles
else
:
box
=
self
.
boxdraw
xlo
=
box
[
0
]
+
self
.
clipxlo
*
(
box
[
3
]
-
box
[
0
])
xhi
=
box
[
0
]
+
self
.
clipxhi
*
(
box
[
3
]
-
box
[
0
])
ylo
=
box
[
1
]
+
self
.
clipylo
*
(
box
[
4
]
-
box
[
1
])
yhi
=
box
[
1
]
+
self
.
clipyhi
*
(
box
[
4
]
-
box
[
1
])
zlo
=
box
[
2
]
+
self
.
clipzlo
*
(
box
[
5
]
-
box
[
2
])
zhi
=
box
[
2
]
+
self
.
clipzhi
*
(
box
[
5
]
-
box
[
2
])
for
atom
in
self
.
atomdraw
:
x
,
y
,
z
=
atom
[
2
],
atom
[
3
],
atom
[
4
]
if
x
>=
xlo
and
x
<=
xhi
and
y
>=
ylo
and
y
<=
yhi
and
\
z
>=
zlo
and
z
<=
zhi
:
glTranslatef
(
x
,
y
,
z
);
glCallList
(
self
.
calllist
[
int
(
atom
[
1
])]);
glTranslatef
(
-
x
,
-
y
,
-
z
);
if
self
.
bonddraw
:
bound
=
0.25
*
self
.
distance
ncolor
=
self
.
vizinfo
.
nbcolor
for
bond
in
self
.
bonddraw
:
xmin
=
min2
(
bond
[
2
],
bond
[
5
])
xmax
=
max2
(
bond
[
2
],
bond
[
5
])
ymin
=
min2
(
bond
[
3
],
bond
[
6
])
ymax
=
max2
(
bond
[
3
],
bond
[
6
])
zmin
=
min2
(
bond
[
4
],
bond
[
7
])
zmax
=
max2
(
bond
[
4
],
bond
[
7
])
if
xmin
>=
xlo
and
xmax
<=
xhi
and
\
ymin
>=
ylo
and
ymax
<=
yhi
and
zmin
>=
zlo
and
zmax
<=
zhi
:
if
bond
[
10
]
>
bound
:
continue
itype
=
int
(
bond
[
1
])
if
itype
>
ncolor
:
raise
StandardError
(
"bond type too big"
)
red
,
green
,
blue
=
self
.
vizinfo
.
bcolor
[
itype
]
rad
=
self
.
vizinfo
.
brad
[
itype
]
glPushMatrix
()
glTranslatef
(
bond
[
2
],
bond
[
3
],
bond
[
4
])
glRotatef
(
bond
[
11
],
bond
[
12
],
bond
[
13
],
0.0
)
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_EMISSION
,[
red
,
green
,
blue
,
1.0
]);
glMaterialf
(
GL_FRONT_AND_BACK
,
GL_SHININESS
,
self
.
shiny
);
obj
=
gluNewQuadric
()
gluCylinder
(
obj
,
rad
,
rad
,
bond
[
10
],
self
.
nsides
,
self
.
nsides
)
glPopMatrix
()
if
self
.
tridraw
:
fillflag
=
self
.
vizinfo
.
tfill
[
int
(
self
.
tridraw
[
0
][
1
])]
if
fillflag
!=
1
:
if
fillflag
:
glEnable
(
GL_POLYGON_OFFSET_FILL
)
glPolygonOffset
(
1.0
,
1.0
)
glBegin
(
GL_TRIANGLES
)
ncolor
=
self
.
vizinfo
.
ntcolor
for
tri
in
self
.
tridraw
:
xmin
=
min3
(
tri
[
2
],
tri
[
5
],
tri
[
8
])
xmax
=
max3
(
tri
[
2
],
tri
[
5
],
tri
[
8
])
ymin
=
min3
(
tri
[
3
],
tri
[
6
],
tri
[
9
])
ymax
=
max3
(
tri
[
3
],
tri
[
6
],
tri
[
9
])
zmin
=
min3
(
tri
[
4
],
tri
[
7
],
tri
[
10
])
zmax
=
max3
(
tri
[
4
],
tri
[
7
],
tri
[
10
])
if
xmin
>=
xlo
and
xmax
<=
xhi
and
\
ymin
>=
ylo
and
ymax
<=
yhi
and
\
zmin
>=
zlo
and
zmax
<=
zhi
:
itype
=
int
(
tri
[
1
])
if
itype
>
ncolor
:
raise
StandardError
(
"tri type too big"
)
red
,
green
,
blue
=
self
.
vizinfo
.
tcolor
[
itype
]
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_EMISSION
,
[
red
,
green
,
blue
,
1.0
]);
glMaterialf
(
GL_FRONT_AND_BACK
,
GL_SHININESS
,
self
.
shiny
);
glNormal3f
(
tri
[
11
],
tri
[
12
],
tri
[
13
])
glVertex3f
(
tri
[
2
],
tri
[
3
],
tri
[
4
])
glVertex3f
(
tri
[
5
],
tri
[
6
],
tri
[
7
])
glVertex3f
(
tri
[
8
],
tri
[
9
],
tri
[
10
])
glEnd
()
if
fillflag
:
glDisable
(
GL_POLYGON_OFFSET_FILL
)
if
fillflag
:
glDisable
(
GL_LIGHTING
)
glPolygonMode
(
GL_FRONT_AND_BACK
,
GL_LINE
)
glLineWidth
(
self
.
bxthick
)
glColor3f
(
self
.
bxcol
[
0
],
self
.
bxcol
[
1
],
self
.
bxcol
[
2
])
glBegin
(
GL_TRIANGLES
)
for
tri
in
self
.
tridraw
:
xmin
=
min3
(
tri
[
2
],
tri
[
5
],
tri
[
8
])
xmax
=
max3
(
tri
[
2
],
tri
[
5
],
tri
[
8
])
ymin
=
min3
(
tri
[
3
],
tri
[
6
],
tri
[
9
])
ymax
=
max3
(
tri
[
3
],
tri
[
6
],
tri
[
9
])
zmin
=
min3
(
tri
[
4
],
tri
[
7
],
tri
[
10
])
zmax
=
max3
(
tri
[
4
],
tri
[
7
],
tri
[
10
])
if
xmin
>=
xlo
and
xmax
<=
xhi
and
\
ymin
>=
ylo
and
ymax
<=
yhi
and
\
zmin
>=
zlo
and
zmax
<=
zhi
:
glVertex3f
(
tri
[
2
],
tri
[
3
],
tri
[
4
])
glVertex3f
(
tri
[
5
],
tri
[
6
],
tri
[
7
])
glVertex3f
(
tri
[
8
],
tri
[
9
],
tri
[
10
])
glEnd
()
glEnable
(
GL_LIGHTING
)
glPolygonMode
(
GL_FRONT_AND_BACK
,
GL_FILL
)
if
self
.
cache
:
glEndList
()
glFlush
()
# --------------------------------------------------------------------
# make new call list for each atom type
# called when atom color/rad/quality is changed
def
make_atom_calllist
(
self
):
# extend calllist array if necessary
if
self
.
vizinfo
.
nacolor
>
self
.
nclist
:
for
i
in
range
(
self
.
vizinfo
.
nacolor
-
self
.
nclist
):
self
.
calllist
.
append
(
0
)
self
.
nclist
=
self
.
vizinfo
.
nacolor
# create new calllist for each atom type
for
itype
in
xrange
(
1
,
self
.
vizinfo
.
nacolor
+
1
):
if
self
.
calllist
[
itype
]:
glDeleteLists
(
self
.
calllist
[
itype
],
1
)
ilist
=
glGenLists
(
1
)
self
.
calllist
[
itype
]
=
ilist
glNewList
(
ilist
,
GL_COMPILE
)
red
,
green
,
blue
=
self
.
vizinfo
.
acolor
[
itype
]
rad
=
self
.
vizinfo
.
arad
[
itype
]
glColor3f
(
red
,
green
,
blue
);
# glPointSize(10.0*rad)
# glBegin(GL_POINTS)
# glVertex3f(0.0,0.0,0.0)
# glEnd()
glMaterialfv
(
GL_FRONT
,
GL_EMISSION
,[
red
,
green
,
blue
,
1.0
]);
glMaterialf
(
GL_FRONT
,
GL_SHININESS
,
self
.
shiny
);
glutSolidSphere
(
rad
,
self
.
nslices
,
self
.
nstacks
)
glEndList
()
# --------------------------------------------------------------------
# augment bond info returned by viz() with info needed for GL draw
# info = length, theta, -dy, dx for bond orientation
def
bonds_augment
(
self
,
bonds
):
for
bond
in
bonds
:
dx
=
bond
[
5
]
-
bond
[
2
]
dy
=
bond
[
6
]
-
bond
[
3
]
dz
=
bond
[
7
]
-
bond
[
4
]
length
=
sqrt
(
dx
*
dx
+
dy
*
dy
+
dz
*
dz
)
dx
/=
length
dy
/=
length
dz
/=
length
theta
=
acos
(
dz
)
*
180.0
/
pi
bond
+=
[
length
,
theta
,
-
dy
,
dx
]
# --------------------------------------------------------------------
def
draw_box
(
self
,
flag
):
xlo
,
ylo
,
zlo
,
xhi
,
yhi
,
zhi
=
self
.
boxdraw
if
flag
:
tmp
=
xlo
+
self
.
clipxlo
*
(
xhi
-
xlo
)
xhi
=
xlo
+
self
.
clipxhi
*
(
xhi
-
xlo
)
xlo
=
tmp
tmp
=
ylo
+
self
.
clipylo
*
(
yhi
-
ylo
)
yhi
=
ylo
+
self
.
clipyhi
*
(
yhi
-
ylo
)
ylo
=
tmp
tmp
=
zlo
+
self
.
clipzlo
*
(
zhi
-
zlo
)
zhi
=
zlo
+
self
.
clipzhi
*
(
zhi
-
zlo
)
zlo
=
tmp
glLineWidth
(
self
.
bxthick
)
glColor3f
(
self
.
bxcol
[
0
],
self
.
bxcol
[
1
],
self
.
bxcol
[
2
])
glBegin
(
GL_LINE_LOOP
)
glVertex3f
(
xlo
,
ylo
,
zlo
)
glVertex3f
(
xhi
,
ylo
,
zlo
)
glVertex3f
(
xhi
,
yhi
,
zlo
)
glVertex3f
(
xlo
,
yhi
,
zlo
)
glEnd
()
glBegin
(
GL_LINE_LOOP
)
glVertex3f
(
xlo
,
ylo
,
zhi
)
glVertex3f
(
xhi
,
ylo
,
zhi
)
glVertex3f
(
xhi
,
yhi
,
zhi
)
glVertex3f
(
xlo
,
yhi
,
zhi
)
glEnd
()
glBegin
(
GL_LINES
)
glVertex3f
(
xlo
,
ylo
,
zlo
)
glVertex3f
(
xlo
,
ylo
,
zhi
)
glVertex3f
(
xhi
,
ylo
,
zlo
)
glVertex3f
(
xhi
,
ylo
,
zhi
)
glVertex3f
(
xhi
,
yhi
,
zlo
)
glVertex3f
(
xhi
,
yhi
,
zhi
)
glVertex3f
(
xlo
,
yhi
,
zlo
)
glVertex3f
(
xlo
,
yhi
,
zhi
)
glEnd
()
# --------------------------------------------------------------------
def
draw_axes
(
self
):
xlo
,
ylo
,
zlo
,
xhi
,
yhi
,
zhi
=
self
.
boxdraw
delta
=
xhi
-
xlo
if
yhi
-
ylo
>
delta
:
delta
=
yhi
-
ylo
if
zhi
-
zlo
>
delta
:
delta
=
zhi
-
zlo
delta
*=
0.1
glLineWidth
(
self
.
bxthick
)
glBegin
(
GL_LINES
)
glColor3f
(
1
,
0
,
0
)
glVertex3f
(
xlo
-
delta
,
ylo
-
delta
,
zlo
-
delta
)
glVertex3f
(
xhi
-
delta
,
ylo
-
delta
,
zlo
-
delta
)
glColor3f
(
0
,
1
,
0
)
glVertex3f
(
xlo
-
delta
,
ylo
-
delta
,
zlo
-
delta
)
glVertex3f
(
xlo
-
delta
,
yhi
-
delta
,
zlo
-
delta
)
glColor3f
(
0
,
0
,
1
)
glVertex3f
(
xlo
-
delta
,
ylo
-
delta
,
zlo
-
delta
)
glVertex3f
(
xlo
-
delta
,
ylo
-
delta
,
zhi
-
delta
)
glEnd
()
# --------------------------------------------------------------------
def
save
(
self
,
file
=
None
):
self
.
w
.
update
()
# force image on screen to be current before saving it
pstring
=
glReadPixels
(
0
,
0
,
self
.
xpixels
,
self
.
ypixels
,
GL_RGBA
,
GL_UNSIGNED_BYTE
)
snapshot
=
Image
.
fromstring
(
"RGBA"
,(
self
.
xpixels
,
self
.
ypixels
),
pstring
)
snapshot
=
snapshot
.
transpose
(
Image
.
FLIP_TOP_BOTTOM
)
if
not
file
:
file
=
self
.
file
snapshot
.
save
(
file
+
".png"
)
# --------------------------------------------------------------------
def
adef
(
self
):
self
.
vizinfo
.
setcolors
(
"atom"
,
range
(
100
),
"loop"
)
self
.
vizinfo
.
setradii
(
"atom"
,
range
(
100
),
0.45
)
self
.
make_atom_calllist
()
self
.
cachelist
=
-
self
.
cachelist
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
def
bdef
(
self
):
self
.
vizinfo
.
setcolors
(
"bond"
,
range
(
100
),
"loop"
)
self
.
vizinfo
.
setradii
(
"bond"
,
range
(
100
),
0.25
)
self
.
cachelist
=
-
self
.
cachelist
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
def
tdef
(
self
):
self
.
vizinfo
.
setcolors
(
"tri"
,
range
(
100
),
"loop"
)
self
.
vizinfo
.
setfills
(
"tri"
,
range
(
100
),
0
)
self
.
cachelist
=
-
self
.
cachelist
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
def
ldef
(
self
):
self
.
vizinfo
.
setcolors
(
"line"
,
range
(
100
),
"loop"
)
self
.
vizinfo
.
setradii
(
"line"
,
range
(
100
),
0.25
)
self
.
cachelist
=
-
self
.
cachelist
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
def
acol
(
self
,
atypes
,
colors
):
self
.
vizinfo
.
setcolors
(
"atom"
,
atypes
,
colors
)
self
.
make_atom_calllist
()
self
.
cachelist
=
-
self
.
cachelist
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
def
arad
(
self
,
atypes
,
radii
):
self
.
vizinfo
.
setradii
(
"atom"
,
atypes
,
radii
)
self
.
make_atom_calllist
()
self
.
cachelist
=
-
self
.
cachelist
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
def
bcol
(
self
,
btypes
,
colors
):
self
.
vizinfo
.
setcolors
(
"bond"
,
btypes
,
colors
)
self
.
cachelist
=
-
self
.
cachelist
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
def
brad
(
self
,
btypes
,
radii
):
self
.
vizinfo
.
setradii
(
"bond"
,
btypes
,
radii
)
self
.
cachelist
=
-
self
.
cachelist
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
def
tcol
(
self
,
ttypes
,
colors
):
self
.
vizinfo
.
setcolors
(
"tri"
,
ttypes
,
colors
)
self
.
cachelist
=
-
self
.
cachelist
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
def
tfill
(
self
,
ttypes
,
flags
):
self
.
vizinfo
.
setfills
(
"tri"
,
ttypes
,
flags
)
self
.
cachelist
=
-
self
.
cachelist
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
def
lcol
(
self
,
ltypes
,
colors
):
self
.
vizinfo
.
setcolors
(
"line"
,
ltypes
,
colors
)
self
.
cachelist
=
-
self
.
cachelist
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
def
lrad
(
self
,
ltypes
,
radii
):
self
.
vizinfo
.
setradii
(
"line"
,
ltypes
,
radii
)
self
.
cachelist
=
-
self
.
cachelist
self
.
w
.
tkRedraw
()
# --------------------------------------------------------------------
# derived class from Togl's Opengl
# overwrite redraw, translate, rotate, scale methods
# latter 3 are mouse-motion methods
class
MyOpengl
(
Opengl
):
def
__init__
(
self
,
master
,
cnf
=
{},
**
kw
):
args
=
(
self
,
master
,
cnf
)
Opengl
.
__init__
(
*
args
,
**
kw
)
Opengl
.
autospin_allowed
=
0
# redraw Opengl scene
# call parent redraw() method
def
tkRedraw
(
self
,
*
dummy
):
if
not
self
.
initialised
:
return
self
.
tk
.
call
(
self
.
_w
,
'makecurrent'
)
self
.
redraw
(
self
)
self
.
tk
.
call
(
self
.
_w
,
'swapbuffers'
)
# left button translate
# access parent xshift/yshift and call parent trans() method
def
tkTranslate
(
self
,
event
):
dx
=
event
.
x
-
self
.
xmouse
dy
=
event
.
y
-
self
.
ymouse
x
=
self
.
parent
.
xshift
+
dx
y
=
self
.
parent
.
yshift
-
dy
self
.
parent
.
shift
(
x
,
y
)
self
.
tkRedraw
()
self
.
tkRecordMouse
(
event
)
# middle button trackball
# call parent mouse_rotate() method
def
tkRotate
(
self
,
event
):
self
.
parent
.
mouse_rotate
(
event
.
x
,
event
.
y
,
self
.
xmouse
,
self
.
ymouse
)
self
.
tkRedraw
()
self
.
tkRecordMouse
(
event
)
# right button zoom
# access parent scale and call parent zoom() method
def
tkScale
(
self
,
event
):
scale
=
1
-
0.01
*
(
event
.
y
-
self
.
ymouse
)
if
scale
<
0.001
:
scale
=
0.001
elif
scale
>
1000
:
scale
=
1000
scale
*=
self
.
parent
.
scale
self
.
parent
.
zoom
(
scale
)
self
.
tkRedraw
()
self
.
tkRecordMouse
(
event
)
# --------------------------------------------------------------------
# draw a line segment
def
segment
(
p1
,
p2
):
glVertex3f
(
p1
[
0
],
p1
[
1
],
p1
[
2
])
glVertex3f
(
p2
[
0
],
p2
[
1
],
p2
[
2
])
# --------------------------------------------------------------------
# normalize a 3-vector to unit length
def
vecnorm
(
v
):
length
=
sqrt
(
v
[
0
]
*
v
[
0
]
+
v
[
1
]
*
v
[
1
]
+
v
[
2
]
*
v
[
2
])
return
[
v
[
0
]
/
length
,
v
[
1
]
/
length
,
v
[
2
]
/
length
]
# --------------------------------------------------------------------
# dot product of two 3-vectors
def
vecdot
(
v1
,
v2
):
return
v1
[
0
]
*
v2
[
0
]
+
v1
[
1
]
*
v2
[
1
]
+
v1
[
2
]
*
v2
[
2
]
# --------------------------------------------------------------------
# cross product of two 3-vectors
def
veccross
(
v1
,
v2
):
v
=
[
0
,
0
,
0
]
v
[
0
]
=
v1
[
1
]
*
v2
[
2
]
-
v1
[
2
]
*
v2
[
1
]
v
[
1
]
=
v1
[
2
]
*
v2
[
0
]
-
v1
[
0
]
*
v2
[
2
]
v
[
2
]
=
v1
[
0
]
*
v2
[
1
]
-
v1
[
1
]
*
v2
[
0
]
return
v
# --------------------------------------------------------------------
# return characteristic distance of simulation domain = max dimension
def
compute_distance
(
box
):
distance
=
box
[
3
]
-
box
[
0
]
if
box
[
4
]
-
box
[
1
]
>
distance
:
distance
=
box
[
4
]
-
box
[
1
]
if
box
[
5
]
-
box
[
2
]
>
distance
:
distance
=
box
[
5
]
-
box
[
2
]
return
distance
# --------------------------------------------------------------------
# return center of box as 3 vector
def
compute_center
(
box
):
c
=
[
0
,
0
,
0
]
c
[
0
]
=
0.5
*
(
box
[
0
]
+
box
[
3
])
c
[
1
]
=
0.5
*
(
box
[
1
]
+
box
[
4
])
c
[
2
]
=
0.5
*
(
box
[
2
]
+
box
[
5
])
return
c
# --------------------------------------------------------------------
# return min of 2 values
def
min2
(
a
,
b
):
if
b
<
a
:
a
=
b
return
a
# --------------------------------------------------------------------
# return max of 2 values
def
max2
(
a
,
b
):
if
b
>
a
:
a
=
b
return
a
# --------------------------------------------------------------------
# return min of 3 values
def
min3
(
a
,
b
,
c
):
if
b
<
a
:
a
=
b
if
c
<
a
:
a
=
c
return
a
# --------------------------------------------------------------------
# return max of 3 values
def
max3
(
a
,
b
,
c
):
if
b
>
a
:
a
=
b
if
c
>
a
:
a
=
c
return
a
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