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DrydockBlueprintImplementation.php
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Thu, Sep 5, 03:23

DrydockBlueprintImplementation.php

<?php
/**
* @task lease Lease Acquisition
* @task resource Resource Allocation
* @task interface Resource Interfaces
* @task log Logging
*/
abstract class DrydockBlueprintImplementation extends Phobject {
abstract public function getType();
abstract public function isEnabled();
abstract public function getBlueprintName();
abstract public function getDescription();
public function getBlueprintIcon() {
return 'fa-map-o';
}
public function getFieldSpecifications() {
$fields = array();
$fields += $this->getCustomFieldSpecifications();
if ($this->shouldUseConcurrentResourceLimit()) {
$fields += array(
'allocator.limit' => array(
'name' => pht('Limit'),
'caption' => pht(
'Maximum number of resources this blueprint can have active '.
'concurrently.'),
'type' => 'int',
),
);
}
return $fields;
}
protected function getCustomFieldSpecifications() {
return array();
}
public function getViewer() {
return PhabricatorUser::getOmnipotentUser();
}
/* -( Lease Acquisition )-------------------------------------------------- */
/**
* Enforce basic checks on lease/resource compatibility. Allows resources to
* reject leases if they are incompatible, even if the resource types match.
*
* For example, if a resource represents a 32-bit host, this method might
* reject leases that need a 64-bit host. The blueprint might also reject
* a resource if the lease needs 8GB of RAM and the resource only has 6GB
* free.
*
* This method should not acquire locks or expect anything to be locked. This
* is a coarse compatibility check between a lease and a resource.
*
* @param DrydockBlueprint Concrete blueprint to allocate for.
* @param DrydockResource Candidiate resource to allocate the lease on.
* @param DrydockLease Pending lease that wants to allocate here.
* @return bool True if the resource and lease are compatible.
* @task lease
*/
abstract public function canAcquireLeaseOnResource(
DrydockBlueprint $blueprint,
DrydockResource $resource,
DrydockLease $lease);
/**
* Acquire a lease. Allows resources to peform setup as leases are brought
* online.
*
* If acquisition fails, throw an exception.
*
* @param DrydockBlueprint Blueprint which built the resource.
* @param DrydockResource Resource to acquire a lease on.
* @param DrydockLease Requested lease.
* @return void
* @task lease
*/
abstract public function acquireLease(
DrydockBlueprint $blueprint,
DrydockResource $resource,
DrydockLease $lease);
/**
* @return void
* @task lease
*/
public function activateLease(
DrydockBlueprint $blueprint,
DrydockResource $resource,
DrydockLease $lease) {
throw new PhutilMethodNotImplementedException();
}
/**
* React to a lease being released.
*
* This callback is primarily useful for automatically releasing resources
* once all leases are released.
*
* @param DrydockBlueprint Blueprint which built the resource.
* @param DrydockResource Resource a lease was released on.
* @param DrydockLease Recently released lease.
* @return void
* @task lease
*/
abstract public function didReleaseLease(
DrydockBlueprint $blueprint,
DrydockResource $resource,
DrydockLease $lease);
/**
* Destroy any temporary data associated with a lease.
*
* If a lease creates temporary state while held, destroy it here.
*
* @param DrydockBlueprint Blueprint which built the resource.
* @param DrydockResource Resource the lease is acquired on.
* @param DrydockLease The lease being destroyed.
* @return void
* @task lease
*/
abstract public function destroyLease(
DrydockBlueprint $blueprint,
DrydockResource $resource,
DrydockLease $lease);
/* -( Resource Allocation )------------------------------------------------ */
/**
* Enforce fundamental implementation/lease checks. Allows implementations to
* reject a lease which no concrete blueprint can ever satisfy.
*
* For example, if a lease only builds ARM hosts and the lease needs a
* PowerPC host, it may be rejected here.
*
* This is the earliest rejection phase, and followed by
* @{method:canEverAllocateResourceForLease}.
*
* This method should not actually check if a resource can be allocated
* right now, or even if a blueprint which can allocate a suitable resource
* really exists, only if some blueprint may conceivably exist which could
* plausibly be able to build a suitable resource.
*
* @param DrydockLease Requested lease.
* @return bool True if some concrete blueprint of this implementation's
* type might ever be able to build a resource for the lease.
* @task resource
*/
abstract public function canAnyBlueprintEverAllocateResourceForLease(
DrydockLease $lease);
/**
* Enforce basic blueprint/lease checks. Allows blueprints to reject a lease
* which they can not build a resource for.
*
* This is the second rejection phase. It follows
* @{method:canAnyBlueprintEverAllocateResourceForLease} and is followed by
* @{method:canAllocateResourceForLease}.
*
* This method should not check if a resource can be built right now, only
* if the blueprint as configured may, at some time, be able to build a
* suitable resource.
*
* @param DrydockBlueprint Blueprint which may be asked to allocate a
* resource.
* @param DrydockLease Requested lease.
* @return bool True if this blueprint can eventually build a suitable
* resource for the lease, as currently configured.
* @task resource
*/
abstract public function canEverAllocateResourceForLease(
DrydockBlueprint $blueprint,
DrydockLease $lease);
/**
* Enforce basic availability limits. Allows blueprints to reject resource
* allocation if they are currently overallocated.
*
* This method should perform basic capacity/limit checks. For example, if
* it has a limit of 6 resources and currently has 6 resources allocated,
* it might reject new leases.
*
* This method should not acquire locks or expect locks to be acquired. This
* is a coarse check to determine if the operation is likely to succeed
* right now without needing to acquire locks.
*
* It is expected that this method will sometimes return `true` (indicating
* that a resource can be allocated) but find that another allocator has
* eaten up free capacity by the time it actually tries to build a resource.
* This is normal and the allocator will recover from it.
*
* @param DrydockBlueprint The blueprint which may be asked to allocate a
* resource.
* @param DrydockLease Requested lease.
* @return bool True if this blueprint appears likely to be able to allocate
* a suitable resource.
* @task resource
*/
abstract public function canAllocateResourceForLease(
DrydockBlueprint $blueprint,
DrydockLease $lease);
/**
* Allocate a suitable resource for a lease.
*
* This method MUST acquire, hold, and manage locks to prevent multiple
* allocations from racing. World state is not locked before this method is
* called. Blueprints are entirely responsible for any lock handling they
* need to perform.
*
* @param DrydockBlueprint The blueprint which should allocate a resource.
* @param DrydockLease Requested lease.
* @return DrydockResource Allocated resource.
* @task resource
*/
abstract public function allocateResource(
DrydockBlueprint $blueprint,
DrydockLease $lease);
/**
* @task resource
*/
public function activateResource(
DrydockBlueprint $blueprint,
DrydockResource $resource) {
throw new PhutilMethodNotImplementedException();
}
/**
* Destroy any temporary data associated with a resource.
*
* If a resource creates temporary state when allocated, destroy that state
* here. For example, you might shut down a virtual host or destroy a working
* copy on disk.
*
* @param DrydockBlueprint Blueprint which built the resource.
* @param DrydockResource Resource being destroyed.
* @return void
* @task resource
*/
abstract public function destroyResource(
DrydockBlueprint $blueprint,
DrydockResource $resource);
/**
* Get a human readable name for a resource.
*
* @param DrydockBlueprint Blueprint which built the resource.
* @param DrydockResource Resource to get the name of.
* @return string Human-readable resource name.
* @task resource
*/
abstract public function getResourceName(
DrydockBlueprint $blueprint,
DrydockResource $resource);
/* -( Resource Interfaces )------------------------------------------------ */
abstract public function getInterface(
DrydockBlueprint $blueprint,
DrydockResource $resource,
DrydockLease $lease,
$type);
/* -( Logging )------------------------------------------------------------ */
public static function getAllBlueprintImplementations() {
return id(new PhutilClassMapQuery())
->setAncestorClass(__CLASS__)
->execute();
}
public static function getNamedImplementation($class) {
return idx(self::getAllBlueprintImplementations(), $class);
}
protected function newResourceTemplate(DrydockBlueprint $blueprint) {
$resource = id(new DrydockResource())
->setBlueprintPHID($blueprint->getPHID())
->attachBlueprint($blueprint)
->setType($this->getType())
->setStatus(DrydockResourceStatus::STATUS_PENDING);
// Pre-allocate the resource PHID.
$resource->setPHID($resource->generatePHID());
return $resource;
}
protected function newLease(DrydockBlueprint $blueprint) {
return DrydockLease::initializeNewLease()
->setAuthorizingPHID($blueprint->getPHID());
}
protected function requireActiveLease(DrydockLease $lease) {
$lease_status = $lease->getStatus();
switch ($lease_status) {
case DrydockLeaseStatus::STATUS_PENDING:
case DrydockLeaseStatus::STATUS_ACQUIRED:
throw new PhabricatorWorkerYieldException(15);
case DrydockLeaseStatus::STATUS_ACTIVE:
return;
default:
throw new Exception(
pht(
'Lease ("%s") is in bad state ("%s"), expected "%s".',
$lease->getPHID(),
$lease_status,
DrydockLeaseStatus::STATUS_ACTIVE));
}
}
/**
* Does this implementation use concurrent resource limits?
*
* Implementations can override this method to opt into standard limit
* behavior, which provides a simple concurrent resource limit.
*
* @return bool True to use limits.
*/
protected function shouldUseConcurrentResourceLimit() {
return false;
}
/**
* Get the effective concurrent resource limit for this blueprint.
*
* @param DrydockBlueprint Blueprint to get the limit for.
* @return int|null Limit, or `null` for no limit.
*/
protected function getConcurrentResourceLimit(DrydockBlueprint $blueprint) {
if ($this->shouldUseConcurrentResourceLimit()) {
$limit = $blueprint->getFieldValue('allocator.limit');
$limit = (int)$limit;
if ($limit > 0) {
return $limit;
} else {
return null;
}
}
return null;
}
protected function getConcurrentResourceLimitSlotLock(
DrydockBlueprint $blueprint) {
$limit = $this->getConcurrentResourceLimit($blueprint);
if ($limit === null) {
return;
}
$blueprint_phid = $blueprint->getPHID();
// TODO: This logic shouldn't do anything awful, but is a little silly. It
// would be nice to unify the "huge limit" and "small limit" cases
// eventually but it's a little tricky.
// If the limit is huge, just pick a random slot. This is just stopping
// us from exploding if someone types a billion zillion into the box.
if ($limit > 1024) {
$slot = mt_rand(0, $limit - 1);
return "allocator({$blueprint_phid}).limit({$slot})";
}
// For reasonable limits, actually check for an available slot.
$locks = DrydockSlotLock::loadLocks($blueprint_phid);
$locks = mpull($locks, null, 'getLockKey');
$slots = range(0, $limit - 1);
shuffle($slots);
foreach ($slots as $slot) {
$slot_lock = "allocator({$blueprint_phid}).limit({$slot})";
if (empty($locks[$slot_lock])) {
return $slot_lock;
}
}
// If we found no free slot, just return whatever we checked last (which
// is just a random slot). There's a small chance we'll get lucky and the
// lock will be free by the time we try to take it, but usually we'll just
// fail to grab the lock, throw an appropriate lock exception, and get back
// on the right path to retry later.
return $slot_lock;
}
/**
* Apply standard limits on resource allocation rate.
*
* @param DrydockBlueprint The blueprint requesting an allocation.
* @return bool True if further allocations should be limited.
*/
protected function shouldLimitAllocatingPoolSize(
DrydockBlueprint $blueprint) {
// TODO: If this mechanism sticks around, these values should be
// configurable by the blueprint implementation.
// Limit on total number of active resources.
$total_limit = $this->getConcurrentResourceLimit($blueprint);
// Always allow at least this many allocations to be in flight at once.
$min_allowed = 1;
// Allow this fraction of allocating resources as a fraction of active
// resources.
$growth_factor = 0.25;
$resource = new DrydockResource();
$conn_r = $resource->establishConnection('r');
$counts = queryfx_all(
$conn_r,
'SELECT status, COUNT(*) N FROM %T
WHERE blueprintPHID = %s AND status != %s
GROUP BY status',
$resource->getTableName(),
$blueprint->getPHID(),
DrydockResourceStatus::STATUS_DESTROYED);
$counts = ipull($counts, 'N', 'status');
$n_alloc = idx($counts, DrydockResourceStatus::STATUS_PENDING, 0);
$n_active = idx($counts, DrydockResourceStatus::STATUS_ACTIVE, 0);
$n_broken = idx($counts, DrydockResourceStatus::STATUS_BROKEN, 0);
$n_released = idx($counts, DrydockResourceStatus::STATUS_RELEASED, 0);
// If we're at the limit on total active resources, limit additional
// allocations.
if ($total_limit !== null) {
$n_total = ($n_alloc + $n_active + $n_broken + $n_released);
if ($n_total >= $total_limit) {
return true;
}
}
// If the number of in-flight allocations is fewer than the minimum number
// of allowed allocations, don't impose a limit.
if ($n_alloc < $min_allowed) {
return false;
}
$allowed_alloc = (int)ceil($n_active * $growth_factor);
// If the number of in-flight allocation is fewer than the number of
// allowed allocations according to the pool growth factor, don't impose
// a limit.
if ($n_alloc < $allowed_alloc) {
return false;
}
return true;
}
}

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