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HarbormasterBuildEngine.php
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Fri, Nov 29, 22:56

HarbormasterBuildEngine.php

<?php
/**
* Moves a build forward by queuing build tasks, canceling or restarting the
* build, or failing it in response to task failures.
*/
final class HarbormasterBuildEngine extends Phobject {
private $build;
private $viewer;
private $newBuildTargets = array();
private $forceBuildableUpdate;
public function setForceBuildableUpdate($force_buildable_update) {
$this->forceBuildableUpdate = $force_buildable_update;
return $this;
}
public function shouldForceBuildableUpdate() {
return $this->forceBuildableUpdate;
}
public function queueNewBuildTarget(HarbormasterBuildTarget $target) {
$this->newBuildTargets[] = $target;
return $this;
}
public function getNewBuildTargets() {
return $this->newBuildTargets;
}
public function setViewer(PhabricatorUser $viewer) {
$this->viewer = $viewer;
return $this;
}
public function getViewer() {
return $this->viewer;
}
public function setBuild(HarbormasterBuild $build) {
$this->build = $build;
return $this;
}
public function getBuild() {
return $this->build;
}
public function continueBuild() {
$build = $this->getBuild();
$lock_key = 'harbormaster.build:'.$build->getID();
$lock = PhabricatorGlobalLock::newLock($lock_key)->lock(15);
$build->reload();
$old_status = $build->getBuildStatus();
try {
$this->updateBuild($build);
} catch (Exception $ex) {
// If any exception is raised, the build is marked as a failure and the
// exception is re-thrown (this ensures we don't leave builds in an
// inconsistent state).
$build->setBuildStatus(HarbormasterBuild::STATUS_ERROR);
$build->save();
$lock->unlock();
$this->releaseAllArtifacts($build);
throw $ex;
}
$lock->unlock();
// NOTE: We queue new targets after releasing the lock so that in-process
// execution via `bin/harbormaster` does not reenter the locked region.
foreach ($this->getNewBuildTargets() as $target) {
$task = PhabricatorWorker::scheduleTask(
'HarbormasterTargetWorker',
array(
'targetID' => $target->getID(),
));
}
// If the build changed status, we might need to update the overall status
// on the buildable.
$new_status = $build->getBuildStatus();
if ($new_status != $old_status || $this->shouldForceBuildableUpdate()) {
$this->updateBuildable($build->getBuildable());
}
// If we are no longer building for any reason, release all artifacts.
if (!$build->isBuilding()) {
$this->releaseAllArtifacts($build);
}
}
private function updateBuild(HarbormasterBuild $build) {
if (($build->getBuildStatus() == HarbormasterBuild::STATUS_PENDING) ||
($build->isRestarting())) {
$this->restartBuild($build);
$build->setBuildStatus(HarbormasterBuild::STATUS_BUILDING);
$build->save();
}
if ($build->isResuming()) {
$build->setBuildStatus(HarbormasterBuild::STATUS_BUILDING);
$build->save();
}
if ($build->isStopping() && !$build->isComplete()) {
$build->setBuildStatus(HarbormasterBuild::STATUS_STOPPED);
$build->save();
}
$build->deleteUnprocessedCommands();
if ($build->getBuildStatus() == HarbormasterBuild::STATUS_BUILDING) {
$this->updateBuildSteps($build);
}
}
private function restartBuild(HarbormasterBuild $build) {
// We're restarting the build, so release all previous artifacts.
$this->releaseAllArtifacts($build);
// Increment the build generation counter on the build.
$build->setBuildGeneration($build->getBuildGeneration() + 1);
// Currently running targets should periodically check their build
// generation (which won't have changed) against the build's generation.
// If it is different, they will automatically stop what they're doing
// and abort.
// Previously we used to delete targets, logs and artifacts here. Instead
// leave them around so users can view previous generations of this build.
}
private function updateBuildSteps(HarbormasterBuild $build) {
$targets = id(new HarbormasterBuildTargetQuery())
->setViewer($this->getViewer())
->withBuildPHIDs(array($build->getPHID()))
->withBuildGenerations(array($build->getBuildGeneration()))
->execute();
$this->updateWaitingTargets($targets);
$targets = mgroup($targets, 'getBuildStepPHID');
$steps = id(new HarbormasterBuildStepQuery())
->setViewer($this->getViewer())
->withBuildPlanPHIDs(array($build->getBuildPlan()->getPHID()))
->execute();
// Identify steps which are in various states.
$queued = array();
$underway = array();
$waiting = array();
$complete = array();
$failed = array();
foreach ($steps as $step) {
$step_targets = idx($targets, $step->getPHID(), array());
if ($step_targets) {
$is_queued = false;
$is_underway = false;
foreach ($step_targets as $target) {
if ($target->isUnderway()) {
$is_underway = true;
break;
}
}
$is_waiting = false;
foreach ($step_targets as $target) {
if ($target->isWaiting()) {
$is_waiting = true;
break;
}
}
$is_complete = true;
foreach ($step_targets as $target) {
if (!$target->isComplete()) {
$is_complete = false;
break;
}
}
$is_failed = false;
foreach ($step_targets as $target) {
if ($target->isFailed()) {
$is_failed = true;
break;
}
}
} else {
$is_queued = true;
$is_underway = false;
$is_waiting = false;
$is_complete = false;
$is_failed = false;
}
if ($is_queued) {
$queued[$step->getPHID()] = true;
}
if ($is_underway) {
$underway[$step->getPHID()] = true;
}
if ($is_waiting) {
$waiting[$step->getPHID()] = true;
}
if ($is_complete) {
$complete[$step->getPHID()] = true;
}
if ($is_failed) {
$failed[$step->getPHID()] = true;
}
}
// If any step failed, fail the whole build, then bail.
if (count($failed)) {
$build->setBuildStatus(HarbormasterBuild::STATUS_FAILED);
$build->save();
return;
}
// If every step is complete, we're done with this build. Mark it passed
// and bail.
if (count($complete) == count($steps)) {
$build->setBuildStatus(HarbormasterBuild::STATUS_PASSED);
$build->save();
return;
}
// Identify all the steps which are ready to run (because all their
// dependencies are complete).
$runnable = array();
foreach ($steps as $step) {
$dependencies = $step->getStepImplementation()->getDependencies($step);
if (isset($queued[$step->getPHID()])) {
$can_run = true;
foreach ($dependencies as $dependency) {
if (empty($complete[$dependency])) {
$can_run = false;
break;
}
}
if ($can_run) {
$runnable[] = $step;
}
}
}
if (!$runnable && !$waiting && !$underway) {
// This means the build is deadlocked, and the user has configured
// circular dependencies.
$build->setBuildStatus(HarbormasterBuild::STATUS_DEADLOCKED);
$build->save();
return;
}
foreach ($runnable as $runnable_step) {
$target = HarbormasterBuildTarget::initializeNewBuildTarget(
$build,
$runnable_step,
$build->retrieveVariablesFromBuild());
$target->save();
$this->queueNewBuildTarget($target);
}
}
/**
* Process messages which were sent to these targets, kicking applicable
* targets out of "Waiting" and into either "Passed" or "Failed".
*
* @param list<HarbormasterBuildTarget> List of targets to process.
* @return void
*/
private function updateWaitingTargets(array $targets) {
assert_instances_of($targets, 'HarbormasterBuildTarget');
// We only care about messages for targets which are actually in a waiting
// state.
$waiting_targets = array();
foreach ($targets as $target) {
if ($target->isWaiting()) {
$waiting_targets[$target->getPHID()] = $target;
}
}
if (!$waiting_targets) {
return;
}
$messages = id(new HarbormasterBuildMessageQuery())
->setViewer($this->getViewer())
->withBuildTargetPHIDs(array_keys($waiting_targets))
->withConsumed(false)
->execute();
foreach ($messages as $message) {
$target = $waiting_targets[$message->getBuildTargetPHID()];
$new_status = null;
switch ($message->getType()) {
case 'pass':
$new_status = HarbormasterBuildTarget::STATUS_PASSED;
break;
case 'fail':
$new_status = HarbormasterBuildTarget::STATUS_FAILED;
break;
}
if ($new_status !== null) {
$message->setIsConsumed(true);
$message->save();
$target->setTargetStatus($new_status);
if ($target->isComplete()) {
$target->setDateCompleted(PhabricatorTime::getNow());
}
$target->save();
}
}
}
/**
* Update the overall status of the buildable this build is attached to.
*
* After a build changes state (for example, passes or fails) it may affect
* the overall state of the associated buildable. Compute the new aggregate
* state and save it on the buildable.
*
* @param HarbormasterBuild The buildable to update.
* @return void
*/
private function updateBuildable(HarbormasterBuildable $buildable) {
$viewer = $this->getViewer();
$lock_key = 'harbormaster.buildable:'.$buildable->getID();
$lock = PhabricatorGlobalLock::newLock($lock_key)->lock(15);
$buildable = id(new HarbormasterBuildableQuery())
->setViewer($viewer)
->withIDs(array($buildable->getID()))
->needBuilds(true)
->executeOne();
$all_pass = true;
$any_fail = false;
foreach ($buildable->getBuilds() as $build) {
if ($build->getBuildStatus() != HarbormasterBuild::STATUS_PASSED) {
$all_pass = false;
}
if ($build->getBuildStatus() == HarbormasterBuild::STATUS_FAILED ||
$build->getBuildStatus() == HarbormasterBuild::STATUS_ERROR ||
$build->getBuildStatus() == HarbormasterBuild::STATUS_DEADLOCKED) {
$any_fail = true;
}
}
if ($any_fail) {
$new_status = HarbormasterBuildable::STATUS_FAILED;
} else if ($all_pass) {
$new_status = HarbormasterBuildable::STATUS_PASSED;
} else {
$new_status = HarbormasterBuildable::STATUS_BUILDING;
}
$old_status = $buildable->getBuildableStatus();
$did_update = ($old_status != $new_status);
if ($did_update) {
$buildable->setBuildableStatus($new_status);
$buildable->save();
}
$lock->unlock();
// If we changed the buildable status, try to post a transaction to the
// object about it. We can safely do this outside of the locked region.
// NOTE: We only post transactions for automatic buildables, not for
// manual ones: manual builds are test builds, whoever is doing tests
// can look at the results themselves, and other users generally don't
// care about the outcome.
$should_publish = $did_update &&
$new_status != HarbormasterBuildable::STATUS_BUILDING &&
!$buildable->getIsManualBuildable();
if ($should_publish) {
$object = id(new PhabricatorObjectQuery())
->setViewer($viewer)
->withPHIDs(array($buildable->getBuildablePHID()))
->executeOne();
if ($object instanceof PhabricatorApplicationTransactionInterface) {
$template = $object->getApplicationTransactionTemplate();
if ($template) {
$template
->setTransactionType(PhabricatorTransactions::TYPE_BUILDABLE)
->setMetadataValue(
'harbormaster:buildablePHID',
$buildable->getPHID())
->setOldValue($old_status)
->setNewValue($new_status);
$harbormaster_phid = id(new PhabricatorHarbormasterApplication())
->getPHID();
$daemon_source = PhabricatorContentSource::newForSource(
PhabricatorContentSource::SOURCE_DAEMON,
array());
$editor = $object->getApplicationTransactionEditor()
->setActor($viewer)
->setActingAsPHID($harbormaster_phid)
->setContentSource($daemon_source)
->setContinueOnNoEffect(true)
->setContinueOnMissingFields(true);
$editor->applyTransactions(
$object->getApplicationTransactionObject(),
array($template));
}
}
}
}
private function releaseAllArtifacts(HarbormasterBuild $build) {
$targets = id(new HarbormasterBuildTargetQuery())
->setViewer(PhabricatorUser::getOmnipotentUser())
->withBuildPHIDs(array($build->getPHID()))
->withBuildGenerations(array($build->getBuildGeneration()))
->execute();
if (count($targets) === 0) {
return;
}
$target_phids = mpull($targets, 'getPHID');
$artifacts = id(new HarbormasterBuildArtifactQuery())
->setViewer(PhabricatorUser::getOmnipotentUser())
->withBuildTargetPHIDs($target_phids)
->execute();
foreach ($artifacts as $artifact) {
$artifact->release();
}
}
}

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