Page Menu
Home
c4science
Search
Configure Global Search
Log In
Files
F102307086
README.md
No One
Temporary
Actions
Download File
Edit File
Delete File
View Transforms
Subscribe
Mute Notifications
Award Token
Subscribers
None
File Metadata
Details
File Info
Storage
Attached
Created
Wed, Feb 19, 08:25
Size
6 KB
Mime Type
text/html
Expires
Fri, Feb 21, 08:25 (1 d, 23 h)
Engine
blob
Format
Raw Data
Handle
24327287
Attached To
R2664 SHRINE MedCo Fork
README.md
View Options
#
socket
.
io
-
client
[](http://travis-ci.org/socketio/socket.io-client)
[](https://david-dm.org/socketio/socket.io-client)
[](https://david-dm.org/socketio/socket.io-client#info=devDependencies)


[](http://slack.socket.io)
##
How
to
use
A
standalone
build
of
`socket.io-client`
is
exposed
automatically
by
the
socket
.
io
server
as
`/socket.io/socket.io.js`
.
Alternatively
you
can
serve
the
file
`socket.io.js`
found
at
the
root
of
this
repository
.
```
html
<
script
src
=
"/socket.io/socket.io.js"
></
script
>
<
script
>
var
socket
=
io
(
'
http
:
//localhost');
socket
.
on
(
'
connect
'
,
function
(){});
socket
.
on
(
'
event
'
,
function
(
data
){});
socket
.
on
(
'
disconnect
'
,
function
(){});
</
script
>
```
Socket
.
IO
is
compatible
with
[
browserify
](
http
:
//browserify.org/).
###
Node
.
JS
(
server
-
side
usage
)
Add
`socket.io-client` to your `package.json`
and
then
:
```
js
var
socket
=
require
(
'
socket
.
io
-
client
'
)(
'
http
:
//localhost');
socket
.
on
(
'
connect
'
,
function
(){});
socket
.
on
(
'
event
'
,
function
(
data
){});
socket
.
on
(
'
disconnect
'
,
function
(){});
```
##
API
###
IO
(
url
:
String
,
opts
:
Object
):
Socket
Exposed
as
the
`io`
namespace
in
the
standalone
build
,
or
the
result
of
calling
`require('socket.io-client')`
.
When
called
,
it
creates
a
new
`Manager`
for
the
given
URL
,
and
attempts
to
reuse
an
existing
`Manager`
for
subsequent
calls
,
unless
the
`multiplex` option is passed with `false`
.
The
rest
of
the
options
are
passed
to
the
`Manager`
constructor
(
see
below
for
details
).
A
`Socket`
instance
is
returned
for
the
namespace
specified
by
the
pathname
in
the
URL
,
defaulting
to
`/`. For example, if the `url`
is
`http://localhost/users`
,
a
transport
connection
will
be
established
to
`http://localhost`
and
a
Socket
.
IO
connection
will
be
established
to
`/users`
.
###
IO
#
protocol
Socket
.
io
protocol
revision
number
this
client
works
with
.
###
IO
#
Socket
Reference
to
the
`Socket`
constructor
.
###
IO
#
Manager
Reference
to
the
`Manager`
constructor
.
###
IO
#
Emitter
Reference
to
the
`Emitter`
constructor
.
###
Manager
(
url
:
String
,
opts
:
Object
)
A
`Manager`
represents
a
connection
to
a
given
Socket
.
IO
server
.
One
or
more
`Socket`
instances
are
associated
with
the
manager
.
The
manager
can
be
accessed
through
the
`io` property of each `Socket`
instance
.
The
`opts` are also passed to `engine.io`
upon
initialization
of
the
underlying
`Socket`
.
Options
:
-
`reconnection` whether to reconnect automatically (`true`
)
-
`reconnectionAttempts` (`Infinity`
)
before
giving
up
-
`reconnectionDelay`
how
long
to
initially
wait
before
attempting
a
new
reconnection
(
`1000`). Affected by +/- `randomizationFactor`
,
for
example
the
default
initial
delay
will
be
between
500
to
1500
ms
.
-
`reconnectionDelayMax`
maximum
amount
of
time
to
wait
between
reconnections
(
`5000`
).
Each
attempt
increases
the
reconnection
delay
by
2
x
along
with
a
randomization
as
above
-
`randomizationFactor` (`0.5`
),
0
<=
randomizationFactor
<=
1
-
`timeout` connection timeout before a `connect_error`
and
`connect_timeout` events are emitted (`20000`
)
-
`autoConnect` by setting this false, you have to call `manager.open`
whenever
you
decide
it
'
s
appropriate
####
Events
-
`connect_error`
.
Fired
upon
a
connection
error
.
Parameters
:
-
`Object`
error
object
-
`connect_timeout`
.
Fired
upon
a
connection
timeout
.
-
`reconnect`
.
Fired
upon
a
successful
reconnection
.
Parameters
:
-
`Number`
reconnection
attempt
number
-
`reconnect_attempt`
.
Fired
upon
an
attempt
to
reconnect
.
-
`reconnecting`
.
Fired
upon
an
attempt
to
reconnect
.
Parameters
:
-
`Number`
reconnection
attempt
number
-
`reconnect_error`
.
Fired
upon
a
reconnection
attempt
error
.
Parameters
:
-
`Object`
error
object
-
`reconnect_failed`. Fired when couldn't reconnect within `reconnectionAttempts`
-
`ping`
.
Fired
when
a
ping
packet
is
written
out
to
the
server
.
-
`pong`
.
Fired
when
a
pong
is
received
from
the
server
.
Parameters
:
-
`Number` number of ms elapsed since `ping`
packet
(
i
.
e
.:
latency
).
The
events
above
are
also
emitted
on
the
individual
sockets
that
reconnect
that
depend
on
this
`Manager`
.
###
Manager
#
reconnection
(
v
:
Boolean
):
Manager
Sets
the
`reconnection`
option
,
or
returns
it
if
no
parameters
are
passed
.
###
Manager
#
reconnectionAttempts
(
v
:
Boolean
):
Manager
Sets
the
`reconnectionAttempts`
option
,
or
returns
it
if
no
parameters
are
passed
.
###
Manager
#
reconnectionDelay
(
v
:
Boolean
):
Manager
Sets
the
`reconectionDelay`
option
,
or
returns
it
if
no
parameters
are
passed
.
###
Manager
#
reconnectionDelayMax
(
v
:
Boolean
):
Manager
Sets
the
`reconectionDelayMax`
option
,
or
returns
it
if
no
parameters
are
passed
.
###
Manager
#
timeout
(
v
:
Boolean
):
Manager
Sets
the
`timeout`
option
,
or
returns
it
if
no
parameters
are
passed
.
###
Socket
####
Socket
#
id
:
String
A
property
on
the
`socket`
instance
that
is
equal
to
the
underlying
engine
.
io
socket
id
.
The
property
is
present
once
the
socket
has
connected
,
is
removed
when
the
socket
disconnects
and
is
updated
if
the
socket
reconnects
.
####
Socket
#
compress
(
v
:
Boolean
):
Socket
Sets
a
modifier
for
a
subsequent
event
emission
that
the
event
data
will
only
be
_compressed_
if
the
value
is
`true`. Defaults to `true`
when
you
don
'
t
call
the
method
.
```
js
socket
.
compress
(
false
).
emit
(
'
an
event
'
,
{
some
:
'
data
'
});
```
####
Events
-
`connect`
.
Fired
upon
a
connection
including
a
successful
reconnection
.
-
`error`
.
Fired
upon
a
connection
error
Parameters
:
-
`Object`
error
data
-
`disconnect`
.
Fired
upon
a
disconnection
.
-
`reconnect`
.
Fired
upon
a
successful
reconnection
.
Parameters
:
-
`Number`
reconnection
attempt
number
-
`reconnect_attempt`
.
Fired
upon
an
attempt
to
reconnect
.
-
`reconnecting`
.
Fired
upon
an
attempt
to
reconnect
.
Parameters
:
-
`Number`
reconnection
attempt
number
-
`reconnect_error`
.
Fired
upon
a
reconnection
attempt
error
.
Parameters
:
-
`Object`
error
object
-
`reconnect_failed`. Fired when couldn't reconnect within `reconnectionAttempts`
##
License
[
MIT
](/
LICENSE
)
Event Timeline
Log In to Comment