shrine-medco/shrine-webclient/src/main/html/node_modules/socket.iodcbff2869ab8fork/1.22.8-medco
Readme.md
socket.io
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How to use
The following example attaches socket.io to a plain Node.JS HTTP server listening on port 3000.
js var server = require('http').createServer(); var io = require('socket.io')(server); io.on('connection', function(socket){ socket.on('event', function(data){}); socket.on('disconnect', function(){}); }); server.listen(3000);
Standalone
js var io = require('socket.io')(); io.on('connection', function(socket){}); io.listen(3000);
In conjunction with Express
Starting with 3.0, express applications have become request handler functions that you pass to http or http Server instances. You need to pass the Server to socket.io, and not the express application function.
js var app = require('express')(); var server = require('http').createServer(app); var io = require('socket.io')(server); io.on('connection', function(){ /* … */ }); server.listen(3000);
In conjunction with Koa
Like Express.JS, Koa works by exposing an application as a request handler function, but only by calling the callback method.
js var app = require('koa')(); var server = require('http').createServer(app.callback()); var io = require('socket.io')(server); io.on('connection', function(){ /* … */ }); server.listen(3000);
API
Server
Exposed by `require('socket.io')`.
Server()
Creates a new `Server`. Works with and without `new`: ```js var io = require('socket.io')(); // or var Server = require('socket.io'); var io = new Server(); ```
- Server(opts:Object)
Optionally, the first or second argument (see below) of the Server constructor can be an options object.
The following options are supported: - serveClient sets the value for Server#serveClient()
- path sets the value for Server#path()
The same options passed to socket.io are always passed to the engine.io Server that gets created. See engine.io options as reference.
Server(srv:http#Server, opts:Object)
Creates a new `Server` and attaches it to the given `srv`. Optionally `opts` can be passed.
Server(port:Number, opts:Object)
Binds socket.io to a new `http.Server` that listens on `port`.
Server#serveClient(v:Boolean):Server
If `v` is `true` the attached server (see `Server#attach`) will serve the client files. Defaults to `true`. This method has no effect after `attach` is called. ```js // pass a server and the `serveClient` option var io = require('socket.io')(http, { serveClient: false }); // or pass no server and then you can call the method var io = require('socket.io')(); io.serveClient(false); io.attach(http); ``` If no arguments are supplied this method returns the current value.
Server#path(v:String):Server
Sets the path `v` under which `engine.io` and the static files will be served. Defaults to `/socket.io`. If no arguments are supplied this method returns the current value.
Server#adapter(v:Adapter):Server
Sets the adapter `v`. Defaults to an instance of the `Adapter` that ships with socket.io which is memory based. See [socket.io-adapter](https://github.com/socketio/socket.io-adapter). If no arguments are supplied this method returns the current value.
Server#origins(v:String):Server
Sets the allowed origins `v`. Defaults to any origins being allowed. If no arguments are supplied this method returns the current value.
- Server#origins(v:Function):Server
Sets the allowed origins as dynamic function. Function takes two arguments origin:String and callback(error, success), where success is a boolean value indicating whether origin is allowed or not.
Potential drawbacks: - in some situations, when it is not possible to determine origin it may have value of *
- As this function will be executed for every request, it is advised to make this function work as fast as possible
- If socket.io is used together with Express, the CORS headers will be affected only for socket.io requests. For Express can use cors
Server#sockets:Namespace
The default (`/`) namespace.
Server#attach(srv:http#Server, opts:Object):Server
Attaches the `Server` to an engine.io instance on `srv` with the supplied `opts` (optionally).
Server#attach(port:Number, opts:Object):Server
Attaches the `Server` to an engine.io instance that is bound to `port` with the given `opts` (optionally).
Server#listen
Synonym of `Server#attach`.
Server#bind(srv:engine#Server):Server
Advanced use only. Binds the server to a specific engine.io `Server` (or compatible API) instance.
Server#onconnection(socket:engine#Socket):Server
Advanced use only. Creates a new `socket.io` client from the incoming engine.io (or compatible API) `socket`.
Server#of(nsp:String):Namespace
Initializes and retrieves the given `Namespace` by its pathname identifier `nsp`. If the namespace was already initialized it returns it right away.
Server#emit
Emits an event to all connected clients. The following two are equivalent: ```js var io = require('socket.io')(); io.sockets.emit('an event sent to all connected clients'); io.emit('an event sent to all connected clients'); ``` For other available methods, see `Namespace` below.
Server#close
Closes socket server ```js var Server = require('socket.io'); var PORT = 3030; var server = require('http').Server(); var io = Server(PORT); io.close(); // Close current server server.listen(PORT); // PORT is free to use io = Server(server); ```
Server#use
See `Namespace#use` below.
Namespace
Represents a pool of sockets connected under a given scope identified by a pathname (eg: `/chat`). By default the client always connects to `/`.
- Events
- connection / connect. Fired upon a connection.
Parameters:- Socket the incoming socket.
Namespace#name:String
The namespace identifier property.
Namespace#connected:Object<Socket>
Hash of `Socket` objects that are connected to this namespace indexed by `id`.
Namespace#clients(fn:Function)
Gets a list of client IDs connected to this namespace (across all nodes if applicable). An example to get all clients in a namespace: ```js var io = require('socket.io')(); io.of('/chat').clients(function(error, clients){ if (error) throw error; console.log(clients); // => [PZDoMHjiu8PYfRiKAAAF, Anw2LatarvGVVXEIAAAD] }); ``` An example to get all clients in namespace's room: ```js var io = require('socket.io')(); io.of('/chat').in('general').clients(function(error, clients){ if (error) throw error; console.log(clients); // => [Anw2LatarvGVVXEIAAAD] }); ``` As with broadcasting, the default is all clients from the default namespace ('/'): ```js var io = require('socket.io')(); io.clients(function(error, clients){ if (error) throw error; console.log(clients); // => [6em3d4TJP8Et9EMNAAAA, G5p55dHhGgUnLUctAAAB] }); ```
Namespace#use(fn:Function):Namespace
Registers a middleware, which is a function that gets executed for every incoming `Socket` and receives as parameter the socket and a function to optionally defer execution to the next registered middleware. ```js var io = require('socket.io')(); io.use(function(socket, next){ if (socket.request.headers.cookie) return next(); next(new Error('Authentication error')); }); ``` Errors passed to middleware callbacks are sent as special `error` packets to clients.
Socket
A `Socket` is the fundamental class for interacting with browser clients. A `Socket` belongs to a certain `Namespace` (by default `/`) and uses an underlying `Client` to communicate.
Socket#rooms:Object
A hash of strings identifying the rooms this socket is in, indexed by room name.
Socket#client:Client
A reference to the underlying `Client` object.
Socket#conn:Socket
A reference to the underlying `Client` transport connection (engine.io `Socket` object).
Socket#request:Request
A getter proxy that returns the reference to the `request` that originated the underlying engine.io `Client`. Useful for accessing request headers such as `Cookie` or `User-Agent`.
Socket#id:String
A unique identifier for the socket session, that comes from the underlying `Client`.
Socket#emit(name:String[, …]):Socket
Emits an event to the socket identified by the string `name`. Any other parameters can be included. All datastructures are supported, including `Buffer`. JavaScript functions can't be serialized/deserialized. ```js var io = require('socket.io')(); io.on('connection', function(socket){ socket.emit('an event', { some: 'data' }); }); ```
Socket#join(name:String[, fn:Function]):Socket
Adds the socket to the `room`, and fires optionally a callback `fn` with `err` signature (if any). The socket is automatically a member of a room identified with its session id (see `Socket#id`). The mechanics of joining rooms are handled by the `Adapter` that has been configured (see `Server#adapter` above), defaulting to [socket.io-adapter](https://github.com/socketio/socket.io-adapter).
Socket#leave(name:String[, fn:Function]):Socket
Removes the socket from `room`, and fires optionally a callback `fn` with `err` signature (if any). **Rooms are left automatically upon disconnection**. The mechanics of leaving rooms are handled by the `Adapter` that has been configured (see `Server#adapter` above), defaulting to [socket.io-adapter](https://github.com/socketio/socket.io-adapter).
Socket#to(room:String):Socket
Sets a modifier for a subsequent event emission that the event will only be _broadcasted_ to sockets that have joined the given `room`. To emit to multiple rooms, you can call `to` several times. ```js var io = require('socket.io')(); io.on('connection', function(socket){ socket.to('others').emit('an event', { some: 'data' }); }); ```
Socket#in(room:String):Socket
Same as `Socket#to`
Socket#compress(v:Boolean):Socket
Sets a modifier for a subsequent event emission that the event data will only be _compressed_ if the value is `true`. Defaults to `true` when you don't call the method. ```js var io = require('socket.io')(); io.on('connection', function(socket){ socket.compress(false).emit('an event', { some: 'data' }); }); ```
Client
The `Client` class represents an incoming transport (engine.io) connection. A `Client` can be associated with many multiplexed `Socket` that belong to different `Namespace`s.
Client#conn
A reference to the underlying `engine.io` `Socket` connection.
Client#request
A getter proxy that returns the reference to the `request` that originated the engine.io connection. Useful for accessing request headers such as `Cookie` or `User-Agent`.
Debug / logging
Socket.IO is powered by debug. In order to see all the debug output, run your app with the environment variable DEBUG including the desired scope.
To see the output from all of Socket.IO's debugging scopes you can use:
DEBUG=socket.io* node myapp
License
MIT