Page Menu
Home
c4science
Search
Configure Global Search
Log In
Files
F95080408
penduleressort.cpp
No One
Temporary
Actions
Download File
Edit File
Delete File
View Transforms
Subscribe
Mute Notifications
Award Token
Subscribers
None
File Metadata
Details
File Info
Storage
Attached
Created
Thu, Dec 12, 17:19
Size
2 KB
Mime Type
text/x-c
Expires
Sat, Dec 14, 17:19 (2 d)
Engine
blob
Format
Raw Data
Handle
22929113
Attached To
rSYMKIT symkit
penduleressort.cpp
View Options
#include "penduleressort.h"
#include "pendulersphere.h"
#include "penduleressortdesc.h"
#include "penduleressortpanel.h"
#include <cmath>
#ifndef M_PI
#define M_PI 3.141592654
#endif
const
double
PenduleR
::
l
=
5
;
const
double
PenduleR
::
k
=
2
;
const
double
PenduleR
::
m1
=
1
;
const
double
PenduleR
::
m2
=
1
;
const
double
PenduleR
::
fr1
=
0
;
const
double
PenduleR
::
fr2
=
0
;
const
double
PenduleR
::
g
=
9.81
;
const
Vector
PenduleR
::
pos
=
{
10
,
0
};
const
Vector
PenduleR
::
speed
=
{
0
,
0
};
PenduleR
::
PenduleR
(
GLModel
*
model
,
SVector
<
3
>
offset
)
:
SymSystem
(
0
,
offset
,
"Pendule ressort"
)
{
// initialize components
descriptor
=
new
PenduleRessort
(
pos
,
speed
,
k
,
l
,
m1
,
m2
,
fr1
,
fr2
,
g
);
sphere
[
0
]
=
new
PendrSphere
(
0
,
descriptor
,
model
,
"Ressort node"
);
sphere
[
1
]
=
new
PendrSphere
(
1
,
descriptor
,
model
,
"Pendule node"
);
// bind descriptor
bind
(
descriptor
);
// bind actors to the scene
addActor
(
sphere
[
0
]);
addActor
(
sphere
[
1
]);
sphere
[
0
]
->
setColor
(
1
,
0.5
,
0.5
);
sphere
[
1
]
->
setColor
(
0.5
,
0.5
,
1
);
panel
=
new
PenduleRessortPanel
(
this
);
}
PenduleR
::
PenduleR
(
GLModel
*
model
,
const
Vector
&
pos
,
const
Vector
&
speed
,
const
double
&
k
,
const
double
&
l
,
const
double
&
m1
,
const
double
&
m2
,
const
double
&
fr1
,
const
double
&
fr2
,
const
double
&
g
,
SVector
<
3
>
offset
)
:
SymSystem
(
0
,
offset
)
{
// initialize components
descriptor
=
new
PenduleRessort
(
pos
,
speed
,
k
,
l
,
m1
,
m2
,
fr1
,
fr2
,
g
);
sphere
[
0
]
=
new
PendrSphere
(
0
,
descriptor
,
model
);
sphere
[
1
]
=
new
PendrSphere
(
1
,
descriptor
,
model
);
// bind descriptor
bind
(
descriptor
);
// bind actors to the scene
addActor
(
sphere
[
0
]);
addActor
(
sphere
[
1
]);
sphere
[
0
]
->
setColor
(
1
,
0.5
,
0.5
);
sphere
[
1
]
->
setColor
(
0.5
,
0.5
,
1
);
}
PenduleR
::~
PenduleR
()
{
// release descriptor
release
();
// free allocated memory
delete
sphere
[
0
];
delete
sphere
[
1
];
delete
descriptor
;
}
#include "assets.h"
void
PenduleR
::
evolve
(
float
)
{
sphere
[
0
]
->
setColor
(
alpha
::
colorGradientFunction
(
descriptor
->
getp_prime
()[
0
],
2
));
sphere
[
1
]
->
setColor
(
alpha
::
colorGradientFunction
(
descriptor
->
getp_prime
()[
1
],
2
));
}
#include "graphtools.h"
using
namespace
symkit
;
void
PenduleR
::
render
(
symkit
::
render_s
args
)
{
SymSystem
::
render
(
args
);
//dessinne les particules
setGLColor
(
args
.
shaderProgram
,
color_s
(
1
,
1
,
1
));
SVector
<
3
>
delta
=
sphere
[
0
]
->
position
()
-
sphere
[
1
]
->
position
();
//ensuite les fils
drawGLSegment
(
args
.
shaderProgram
,
0
,
delta
);
drawGLSegment
(
args
.
shaderProgram
,
delta
,
-
sphere
[
1
]
->
position
());
}
PendrSphere
*
PenduleR
::
getPendule
()
{
return
sphere
[
1
];
}
PendrSphere
*
PenduleR
::
getRessort
()
{
return
sphere
[
0
];
}
PenduleRessortPanel
*
PenduleR
::
getPanel
()
{
return
panel
;
}
double
PenduleR
::
energy
()
const
{
return
descriptor
->
energy
();
}
Event Timeline
Log In to Comment