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pendulersphere.h
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Thu, Dec 12, 21:41

pendulersphere.h

#ifndef PENDULERSPHERE_H
#define PENDULERSPHERE_H
#include "actors/shape.h"
#include "specs/positionable.h"
class PenduleRessort;
class PendrSphere : public Shape, public Positionable
{
const unsigned int id; // 0 or 1
const PenduleRessort * desc;
public:
PendrSphere(unsigned int id,
const PenduleRessort *,
GLModel *,
const QString& label = "",
specs_t flags = S_RENDER | S_COLOR | S_POSITION);
virtual SVector<3> position() const override;
SPECS_POSITION
bool isPendule() const;
};
#endif // PENDULERSPHERE_H

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