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oscillatorshape.h
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Sat, May 3, 20:33

oscillatorshape.h

#ifndef OSCILLATORSHAPE_H
#define OSCILLATORSHAPE_H
#include "actors/shape.h"
#include "specs/positionable.h"
#include "specs/describable.h"
class Oscillateur;
class OscillatorShape : public Shape, public Describable, public Positionable
{
public:
OscillatorShape( Oscillateur * oscillateur = 0,
GLModel * model = 0,
const QString& label = "",
specs_t flags = S_EVOLVE | S_RENDER | S_FILL_MODE | S_POSITION | S_COLOR | S_DESCRIPTOR);
~OscillatorShape() {}
/* it does exactly nothing */
virtual void evolve(float) override {}
virtual SVector<3> position() const override;
SPECS_POSITION
SPECS_DESCRIPTOR
};
#endif // OSCILLATORSHAPE_H

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