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oscillatorparticle.h
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Fri, Dec 13, 03:58

oscillatorparticle.h

#ifndef OSCILLATOR_PARTICLE_H
#define OSCILLATOR_PARTICLE_H
#include "actors/particle.h"
class Oscillateur;
class OscillatorParticle : public Particle
{
public:
OscillatorParticle( Oscillateur * oscillateur = 0,
GLModel * model = 0,
const QString& label = "",
specs_t flags = S_RENDER | S_FILL_MODE | S_POSITION | S_COLOR | S_DESCRIPTOR);
virtual SVector<3> position() const override;
};
#endif // OSCILLATOR_PARTICLE_H

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