Page Menu
Home
c4science
Search
Configure Global Search
Log In
Files
F102805743
scenewrapper.cpp
No One
Temporary
Actions
Download File
Edit File
Delete File
View Transforms
Subscribe
Mute Notifications
Award Token
Subscribers
None
File Metadata
Details
File Info
Storage
Attached
Created
Mon, Feb 24, 08:56
Size
5 KB
Mime Type
text/x-c
Expires
Wed, Feb 26, 08:56 (2 d)
Engine
blob
Format
Raw Data
Handle
24428609
Attached To
rSYMKIT symkit
scenewrapper.cpp
View Options
#include "scenewrapper.h"
#include "graphtools.h"
#include "skactor.h"
#include <QMatrix4x4>
#include "specs/describable.h"
#include "specs/colorable.h"
#include "specs/positionable.h"
#include "specs/orientable.h"
#include "specs/scalable.h"
#include "camera.h"
#include "skerror.h"
#include <iostream>
using
namespace
std
;
using
namespace
symkit
;
void
SceneWrapper
::
loadActorMatrix
(
Renderable
*
actor
,
QMatrix4x4
&
matrix
)
{
Positionable
*
positionable
=
dynamic_cast
<
Positionable
*>
(
actor
);
/* Translate world */
if
(
positionable
)
symkit
::
loadActorPosition
(
positionable
,
matrix
);
Orientable
*
orientable
=
dynamic_cast
<
Orientable
*>
(
actor
);
/* Rotate world */
if
(
orientable
)
symkit
::
loadActorOrientation
(
orientable
,
matrix
);
Scalable
*
scalable
=
dynamic_cast
<
Scalable
*>
(
actor
);
/* Scale world */
if
(
scalable
)
symkit
::
loadActorScaling
(
scalable
,
matrix
);
}
void
SceneWrapper
::
initializeActors
()
{
try
{
/* Inizialize all actors */
for
(
auto
actor
:
actors
)
actor
->
initialize
();
}
catch
(
const
SKError
&
err
)
{
cerr
<<
"During initialization calls, "
<<
endl
;
cerr
<<
err
<<
endl
;
if
(
err
.
fatal
)
exit
(
ERR_INIT
);
// abort symulation
}
}
void
SceneWrapper
::
evolve
(
float
dt
)
{
/* User updates all components */
try
{
for
(
auto
ev
:
evolvables
)
{
/* Updating component */
if
(
ev
->
isEvolving
())
ev
->
evolve
(
dt
);
}
}
catch
(
const
SKError
&
err
)
{
cerr
<<
"During evolving calls, "
<<
endl
;
cerr
<<
err
<<
endl
;
if
(
err
.
fatal
)
exit
(
ERR_EVOLVE
);
// abort
}
/* Update all descriptors */
try
{
for
(
auto
desc
:
describables
)
{
/*
* Check wether description option is enabled
* and then execute if bound
*/
if
(
desc
->
isRunningDescriptor
()
&&
desc
->
isBound
())
desc
->
updateDescriptor
(
dt
);
}
}
catch
(
const
SKError
&
err
)
{
cerr
<<
"During desctiptable calls, "
<<
endl
;
cerr
<<
err
<<
endl
;
if
(
err
.
fatal
)
exit
(
ERR_EVOLVE
);
// abort
}
}
bool
SceneWrapper
::
isEvolving
()
const
{
return
true
;
}
void
SceneWrapper
::
render
(
render_s
args
)
{
QMatrix4x4
matrix
;
for
(
auto
renderable
:
renderables
)
{
/* Call render function */
if
(
renderable
->
isRendering
())
{
matrix
.
setToIdentity
();
// load matrix
loadActorMatrix
(
renderable
,
matrix
);
args
.
camera
->
loadModelview
(
args
.
shaderProgram
,
matrix
*
args
.
matrix
);
Colorable
*
colorable
=
dynamic_cast
<
Colorable
*>
(
renderable
);
// load color
if
(
colorable
)
symkit
::
loadActorColor
(
colorable
,
args
.
shaderProgram
);
// update polygon mode
symkit
::
loadActorPolygonMode
(
renderable
,
args
.
polygonMode
);
try
{
// draw the renderable loaded model
renderable
->
render
(
args
.
nextMatrix
(
matrix
));
}
catch
(
const
SKError
&
err
)
{
cerr
<<
"During rendering calls, "
<<
endl
;
cerr
<<
err
<<
endl
;
if
(
err
.
fatal
)
exit
(
ERR_RENDER
);
// abort
}
}
}
}
bool
SceneWrapper
::
isRendering
()
const
{
return
true
;
}
bool
SceneWrapper
::
isFillMode
()
const
{
return
false
;
}
SceneWrapper
::
iterator
SceneWrapper
::
begin
()
{
return
actors
.
begin
();
}
SceneWrapper
::
iterator
SceneWrapper
::
end
()
{
return
actors
.
end
();
}
SceneWrapper
::
const_iterator
SceneWrapper
::
begin
()
const
{
return
actors
.
begin
();
}
SceneWrapper
::
const_iterator
SceneWrapper
::
end
()
const
{
return
actors
.
end
();
}
void
SceneWrapper
::
addActor
(
SKActor
*
actor
)
{
if
(
!
actor
)
throw
SKError
(
ERR_NULL_POINTER
,
"symgraph.Scene"
,
"Scene::addActor(SKActor*)"
,
"Passing a null pointer as parameter"
,
false
);
actors
.
push_back
(
actor
);
/* Check for descriptable state */
Describable
*
desc
=
dynamic_cast
<
Describable
*>
(
actor
);
if
(
desc
)
describables
.
push_back
(
desc
);
Evolvable
*
ev
=
dynamic_cast
<
Evolvable
*>
(
actor
);
if
(
ev
)
evolvables
.
push_back
(
ev
);
Renderable
*
rend
=
dynamic_cast
<
Renderable
*>
(
actor
);
if
(
rend
)
renderables
.
push_back
(
rend
);
}
void
SceneWrapper
::
rmActor
(
SKActor
*
target
)
{
if
(
!
target
)
throw
SKError
(
ERR_NULL_POINTER
,
"symgraph.Scene"
,
"Scene::rmActor(SKActor*)"
,
"Passing a null pointer as parameter"
,
false
);
actors
.
remove
(
target
);
/* Check for descriptable state */
Describable
*
desc
=
dynamic_cast
<
Describable
*>
(
target
);
if
(
desc
)
describables
.
remove
(
desc
);
Evolvable
*
ev
=
dynamic_cast
<
Evolvable
*>
(
target
);
if
(
ev
)
evolvables
.
remove
(
ev
);
Renderable
*
rend
=
dynamic_cast
<
Renderable
*>
(
target
);
if
(
rend
)
renderables
.
remove
(
rend
);
}
list
<
SKActor
*>
SceneWrapper
::
findActorsByLabel
(
const
QString
&
label
)
const
{
list
<
SKActor
*>
actorsList
;
for
(
auto
p
:
actors
){
if
(
p
->
getLabel
()
==
label
)
actorsList
.
push_back
(
p
);
}
return
actorsList
;
}
void
SceneWrapper
::
removeActorsByLabel
(
const
QString
&
label
)
{
iterator
i
=
begin
();
list
<
SKActor
*>
rmlist
;
while
(
i
!=
end
())
{
if
((
*
i
)
->
getLabel
()
==
label
)
rmlist
.
push_back
(
*
(
i
++
));
}
for
(
auto
act
:
rmlist
)
rmActor
(
act
);
rmlist
.
clear
();
}
void
SceneWrapper
::
removeAllActors
()
{
actors
.
clear
();
describables
.
clear
();
evolvables
.
clear
();
renderables
.
clear
();
}
Event Timeline
Log In to Comment