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penduleressort.cpp
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Created
Wed, Dec 4, 22:07
Size
2 KB
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text/x-c
Expires
Fri, Dec 6, 22:07 (2 d)
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blob
Format
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Handle
22737827
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rSYMKIT symkit
penduleressort.cpp
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#include "penduleressort.h"
#include "pendulersphere.h"
#include "penduleressortdesc.h"
#include "penduleressortpanel.h"
#include <cmath>
#ifndef M_PI
#define M_PI 3.141592654
#endif
const
double
PenduleR
::
l
=
5
;
const
double
PenduleR
::
k
=
2
;
const
double
PenduleR
::
m1
=
1
;
const
double
PenduleR
::
m2
=
1
;
const
double
PenduleR
::
fr1
=
0
;
const
double
PenduleR
::
fr2
=
0
;
const
double
PenduleR
::
g
=
9.81
;
const
Vector
PenduleR
::
pos
=
{
10
,
0
};
const
Vector
PenduleR
::
speed
=
{
0
,
0
};
PenduleR
::
PenduleR
(
GLModel
*
model
,
SVector
<
3
>
offset
)
:
SymSystem
(
0
,
offset
,
"Pendule ressort"
)
{
// initialize components
descriptor
=
new
PenduleRessort
(
pos
,
speed
,
k
,
l
,
m1
,
m2
,
fr1
,
fr2
,
g
);
sphere
[
0
]
=
new
PendrSphere
(
0
,
descriptor
,
model
,
"Ressort node"
);
sphere
[
1
]
=
new
PendrSphere
(
1
,
descriptor
,
model
,
"Pendule node"
);
// bind descriptor
bind
(
descriptor
);
// bind actors to the scene
addActor
(
sphere
[
0
]);
addActor
(
sphere
[
1
]);
sphere
[
0
]
->
setColor
(
1
,
0.5
,
0.5
);
sphere
[
1
]
->
setColor
(
0.5
,
0.5
,
1
);
panel
=
new
PenduleRessortPanel
(
this
);
}
PenduleR
::
PenduleR
(
GLModel
*
model
,
const
Vector
&
pos
,
const
Vector
&
speed
,
const
double
&
k
,
const
double
&
l
,
const
double
&
m1
,
const
double
&
m2
,
const
double
&
fr1
,
const
double
&
fr2
,
const
double
&
g
,
SVector
<
3
>
offset
)
:
SymSystem
(
0
,
offset
)
{
// initialize components
descriptor
=
new
PenduleRessort
(
pos
,
speed
,
k
,
l
,
m1
,
m2
,
fr1
,
fr2
,
g
);
sphere
[
0
]
=
new
PendrSphere
(
0
,
descriptor
,
model
);
sphere
[
1
]
=
new
PendrSphere
(
1
,
descriptor
,
model
);
// bind descriptor
bind
(
descriptor
);
// bind actors to the scene
addActor
(
sphere
[
0
]);
addActor
(
sphere
[
1
]);
sphere
[
0
]
->
setColor
(
1
,
0.5
,
0.5
);
sphere
[
1
]
->
setColor
(
0.5
,
0.5
,
1
);
}
PenduleR
::~
PenduleR
()
{
// release descriptor
release
();
// free allocated memory
delete
sphere
[
0
];
delete
sphere
[
1
];
delete
descriptor
;
}
#include "assets.h"
void
PenduleR
::
evolve
(
float
)
{
sphere
[
0
]
->
setColor
(
alpha
::
colorGradientFunction
(
descriptor
->
getp_prime
()[
0
],
2
));
sphere
[
1
]
->
setColor
(
alpha
::
colorGradientFunction
(
descriptor
->
getp_prime
()[
1
],
2
));
}
#include "graphtools.h"
using
namespace
symkit
;
void
PenduleR
::
render
(
symkit
::
render_s
args
)
{
SymSystem
::
render
(
args
);
//dessinne les particules
setGLColor
(
args
.
shaderProgram
,
color_s
(
1
,
1
,
1
));
SVector
<
3
>
delta
=
sphere
[
0
]
->
position
()
-
sphere
[
1
]
->
position
();
//ensuite les fils
drawGLSegment
(
args
.
shaderProgram
,
0
,
delta
);
drawGLSegment
(
args
.
shaderProgram
,
delta
,
-
sphere
[
1
]
->
position
());
}
PendrSphere
*
PenduleR
::
getPendule
()
{
return
sphere
[
1
];
}
PendrSphere
*
PenduleR
::
getRessort
()
{
return
sphere
[
0
];
}
PenduleRessortPanel
*
PenduleR
::
getPanel
()
{
return
panel
;
}
double
PenduleR
::
energy
()
const
{
return
descriptor
->
energy
();
}
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