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newtonsphere.cpp
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Created
Wed, Dec 4, 00:43
Size
2 KB
Mime Type
text/x-c
Expires
Fri, Dec 6, 00:43 (2 d)
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blob
Format
Raw Data
Handle
22738382
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rSYMKIT symkit
newtonsphere.cpp
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#define _USE_SVECTOR_OSTREAM
#include "newtonsphere.h"
#include "descriptors/newton.h"
#include "models/glsphere.h"
#include "sktools.h"
#include "camera.h"
using
namespace
symkit
;
const
double
NewtonSphere
::
K
=
400.0
;
const
double
NewtonSphere
::
pendule_l
=
12.0
;
const
SVector
<
3
>
NewtonSphere
::
gravity
=
{
0
,
-
9.81
,
0
};
const
double
NewtonSphere
::
friction
=
0.1
;
const
double
NewtonSphere
::
mass
=
5.0
;
const
SVector
<
3
>
NewtonSphere
::
init_position
=
{
NewtonSphere
::
pendule_l
,
0
,
0
};
const
SVector
<
3
>
NewtonSphere
::
init_speed
=
SVector
<
3
>::
nullv
;
const
NewtonDescriptor
NewtonSphere
::
init_desc
(
mass
,
init_position
,
init_speed
);
NewtonSphere
::
NewtonSphere
(
models
::
GLSphere
*
model
)
:
NewtonParticle
(
model
,
mass
,
init_position
,
init_speed
),
verbose
(
false
)
{
/* Set the polygon mode to GL_LINE */
toggleFillMode
();
counter
=
0
;
}
using
namespace
std
;
#include <iostream>
#include "assets.h"
// colorGradientFunction
void
NewtonSphere
::
evolve
(
float
)
{
SVector
<
3
>
x
=
position
();
SVector
<
3
>
l0
=
x
.
directional
()
*
pendule_l
;
if
(
verbose
)
{
#define VERBOSE_PERIOD 50
if
(
counter
%
VERBOSE_PERIOD
==
0
)
cout
<<
*
this
<<
endl
;
}
++
counter
;
/* Elastic force F = -k (x - l0) */
addForce
(
(
l0
-
x
)
*
NewtonSphere
::
K
);
/* Gravity force */
addForce
(
gravity
*
mass
);
/* Friction force */
addForce
(
-
speed
()
*
friction
);
/* Set the color basing on the speed */
setColor
(
alpha
::
colorGradientFunction
(
speed
().
module
(),
80
));
}
void
NewtonSphere
::
applyRepulsion
(
const
Camera
*
camera
)
{
#define PULSE_K 1000.0
SVector
<
3
>
pos
=
position
()
-
camera
->
getPosition
();
pos
*=
PULSE_K
/
pos
.
sq_module
();
// repulse
addForce
(
pos
);
}
void
NewtonSphere
::
setVerbose
(
bool
value
)
{
this
->
verbose
=
value
;
}
bool
NewtonSphere
::
getVerbose
()
const
{
return
verbose
;
}
#include <QGLShaderProgram>
void
NewtonSphere
::
render
(
render_s
&
args
)
{
NewtonParticle
::
render
(
args
);
glBegin
(
GL_LINES
);
args
.
shaderProgram
->
setAttributeValue
(
AttributeId
::
vertex
,
ARRAY_3D_FLOAT_ARGS
(
SVector
<
3
>::
nullv
));
// center
args
.
shaderProgram
->
setAttributeValue
(
AttributeId
::
vertex
,
ARRAY_3D_FLOAT_ARGS
(
-
position
()
));
glEnd
();
}
#include <ostream>
#include <iomanip>
ostream
&
operator
<<
(
ostream
&
os
,
const
NewtonSphere
&
sphere
)
{
os
<<
"Yellow sphere data: "
<<
endl
<<
setw
(
4
);
os
<<
"Position: "
<<
sphere
.
position
()
<<
endl
;
os
<<
"Speed: "
<<
sphere
.
speed
()
<<
","
<<
"V = "
<<
sphere
.
speed
().
module
()
<<
endl
;
os
<<
"Mass: "
<<
sphere
.
NewtonParticle
::
mass
()
<<
endl
;
os
<<
setw
(
0
);
return
os
;
}
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