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pendulecoupl.cpp
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Created
Wed, Dec 4, 00:40
Size
2 KB
Mime Type
text/x-c
Expires
Fri, Dec 6, 00:40 (2 d)
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blob
Format
Raw Data
Handle
22709047
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rSYMKIT symkit
pendulecoupl.cpp
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#include "pendulecoupl.h"
#include "descriptors/pendulec1.h"
#include "descriptors/pendulec2.h"
#include "sktools.h"
using
namespace
symkit
;
#ifndef M_PI
#define M_PI 3.141592654
#endif
const
Vector
PenduleCoupl
::
p1
=
{
M_PI
};
const
Vector
PenduleCoupl
::
p_prime1
=
{
0
};
const
Vector
PenduleCoupl
::
p2
=
{
M_PI
};
const
Vector
PenduleCoupl
::
p_prime2
=
{
0
};
const
double
PenduleCoupl
::
l1
=
5.0
;
const
double
PenduleCoupl
::
m1
=
10.0
;
const
double
PenduleCoupl
::
l2
=
5.0
;
const
double
PenduleCoupl
::
m2
=
10.0
;
PenduleCoupl
::
PenduleCoupl
(
GLModel
*
model
)
:
ParticleSystem
()
{
/* initialize descriptors */
pendulec1
=
new
PenduleC1
(
p1
,
p_prime1
,
l1
,
m1
);
pendulec2
=
new
PenduleC2
(
p2
,
p_prime2
,
l2
,
m2
);
//pendulec2->setIntegrationOperation(EULER_CROMER);
//pendulec1->setIntegrationOperation(EULER_CROMER);
pendulec1
->
setOtherPendule
(
pendulec2
);
pendulec2
->
setOtherPendule
(
pendulec1
);
/* initialize particles */
pend1
=
new
PendParticle
(
pendulec1
,
model
);
pend2
=
new
PendParticle
(
pendulec2
,
model
);
attach
(
pend1
);
attach
(
pend2
);
}
PenduleCoupl
::~
PenduleCoupl
()
{
detachAll
();
/* Deleting pointers */
delete
pend1
;
delete
pend2
;
delete
pendulec1
;
delete
pendulec2
;
}
#include <QGLShaderProgram>
/* draw/render function */
void
PenduleCoupl
::
render
(
render_s
&
args
)
{
ParticleSystem
::
render
(
args
);
args
.
shaderProgram
->
setAttributeValue
(
AttributeId
::
color
,
1
,
1
,
1
);
SVector
<
3
>
c1pos
=
pendulec1
->
cartesiennes
()
-
pendulec2
->
cartesiennes
();
glBegin
(
GL_LINES
);
args
.
shaderProgram
->
setAttributeValue
(
AttributeId
::
vertex
,
ARRAY_3D_FLOAT_ARGS
(
SVector
<
3
>::
nullv
));
// center
args
.
shaderProgram
->
setAttributeValue
(
AttributeId
::
vertex
,
ARRAY_3D_FLOAT_ARGS
(
c1pos
));
glEnd
();
glBegin
(
GL_LINES
);
args
.
shaderProgram
->
setAttributeValue
(
AttributeId
::
vertex
,
ARRAY_3D_FLOAT_ARGS
(
c1pos
));
args
.
shaderProgram
->
setAttributeValue
(
AttributeId
::
vertex
,
ARRAY_3D_FLOAT_ARGS
(
-
pendulec2
->
cartesiennes
()));
glEnd
();
}
#include <cmath>
/* Fonction qui calcule l'énergie de l'oscillatoire
* Utile pour le debugging
*/
double
PenduleCoupl
::
energy
()
const
{
double
l1
=
pendulec1
->
getl
();
double
m
=
pendulec1
->
getm
();
double
k1
=
0.5
*
m
*
(
pendulec1
->
getp_prime
().
sq_module
()
*
l1
*
l1
);
double
u1
=
m
*
PenduleC
::
g
*
l1
*
(
1
-
cos
(
pendulec1
->
getp
()[
0
]));
double
l2
=
pendulec2
->
getl
();
m
=
pendulec2
->
getm
();
double
k2
=
0.5
*
m
*
(
pendulec2
->
getp_prime
().
sq_module
()
*
l2
*
l2
);
double
u2
=
m
*
PenduleC
::
g
*
(
l1
*
(
1
-
cos
(
pendulec1
->
getp
()[
0
])
+
l2
*
(
1
-
cos
(
pendulec2
->
getp
()[
0
]))));
return
k1
+
u1
+
k2
+
u2
;
}
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