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interactingsystem.cpp
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Created
Mon, Jul 14, 01:05
Size
1 KB
Mime Type
text/x-c
Expires
Wed, Jul 16, 01:05 (2 d)
Engine
blob
Format
Raw Data
Handle
27394121
Attached To
rSYMKIT symkit
interactingsystem.cpp
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#include "interactingsystem.h"
#include "actors/particles/newtonparticle.h"
#include "graphtools.h"
#include "skerror.h"
using
namespace
symkit
;
void
InteractingSystem
::
attach
(
Particle
*
particle
)
{
if
(
!
particle
)
throw
SKError
(
ERR_NULL_POINTER
,
"attach"
,
"InteractingSystem"
,
"Passing a null pointer as parameter"
);
Evolvable
*
ev
=
dynamic_cast
<
Evolvable
*>
(
particle
);
if
(
!
ev
)
throw
SKError
(
ERR_OTHERS
,
"attach"
,
"InteractingSystem"
,
"Passing a non-evolvable parameter"
);
ParticleSystem
::
attach
(
particle
);
}
/*
* Two times update call, for each particle
* updateForces then evolve
*/
void
InteractingSystem
::
evolve
(
float
dt
)
{
Evolvable
*
ev
[
2
];
/* Make particles interact each other */
for
(
iterator
iter_0
=
begin
();
iter_0
!=
end
();
++
iter_0
)
{
ev
[
0
]
=
dynamic_cast
<
Evolvable
*>
(
*
iter_0
);
iterator
iter_1
=
iter_0
;
for
(
++
iter_1
;
iter_1
!=
end
();
++
iter_1
)
{
ev
[
1
]
=
dynamic_cast
<
Evolvable
*>
(
*
iter_1
);
if
(
ev
[
0
]
->
isEvolving
()
&&
ev
[
1
]
->
isEvolving
())
{
ev
[
0
]
->
evolve
(
dt
);
ev
[
1
]
->
evolve
(
dt
);
interaction
(
*
iter_0
,
*
iter_1
);
}
}
}
/* Call superclass method */
ParticleSystem
::
evolve
(
dt
);
}
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