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sktools.cpp
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Created
Thu, Jul 10, 09:31
Size
2 KB
Mime Type
text/x-c
Expires
Sat, Jul 12, 09:31 (1 d, 23 h)
Engine
blob
Format
Raw Data
Handle
27317050
Attached To
rSYMKIT symkit
sktools.cpp
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#include "sktools.h"
#include "specs/renderable.h"
#include "specs/colorable.h"
#include "specs/positionable.h"
#include "specs/orientable.h"
#include "specs/scalable.h"
#include <QGLShaderProgram>
void
symkit
::
loadActorPosition
(
Positionable
*
positionable
,
QMatrix4x4
&
matrix
)
{
if
(
positionable
->
isPositioning
())
matrix
.
translate
(
ARRAY_3D_FLOAT_ARGS
(
positionable
->
position
()));
}
void
symkit
::
loadActorOrientation
(
Orientable
*
orientable
,
QMatrix4x4
&
matrix
)
{
if
(
orientable
->
isOrientating
())
{
SVector
<
3
>
angles
=
-
orientable
->
orientation
();
matrix
.
rotate
((
float
)
angles
[
0
],
{
1
,
0
,
0
});
matrix
.
rotate
((
float
)
angles
[
1
],
{
0
,
1
,
0
});
matrix
.
rotate
((
float
)
angles
[
2
],
{
0
,
0
,
1
});
}
}
void
symkit
::
loadActorScaling
(
Scalable
*
scalable
,
QMatrix4x4
&
matrix
)
{
if
(
scalable
->
isScaling
())
matrix
.
scale
(
(
float
)
scalable
->
scaling
()
);
}
void
symkit
::
loadActorPolygonMode
(
Renderable
*
renderable
,
bool
&
polygonMode
)
{
if
(
renderable
->
isFillMode
()
&&
!
polygonMode
)
{
glPolygonMode
(
GL_FRONT_AND_BACK
,
GL_FILL
);
polygonMode
=
true
;
}
else
if
(
!
renderable
->
isFillMode
()
&&
polygonMode
)
{
glPolygonMode
(
GL_FRONT_AND_BACK
,
GL_LINE
);
polygonMode
=
false
;
}
}
void
symkit
::
loadActorColor
(
Colorable
*
colorable
,
QGLShaderProgram
*
shaderProgram
)
{
if
(
colorable
->
isColoring
())
shaderProgram
->
setAttributeValue
(
AttributeId
::
color
,
COLOR_ARGS
(
colorable
->
color
()));
}
symkit
::
mouse_s
::
mouse_s
(
int
x
,
int
y
,
Camera
*
camera
,
Qt
::
MouseButton
button
)
:
x
(
x
),
y
(
y
),
camera
(
camera
),
button
(
button
)
{
}
symkit
::
mouse_s
::
mouse_s
(
const
mouse_s
&
other
)
{
*
this
=
other
;
}
bool
symkit
::
mouse_s
::
operator
==
(
const
mouse_s
&
other
)
const
{
return
this
->
x
==
other
.
x
&&
this
->
y
==
other
.
y
&&
this
->
button
==
other
.
button
;
}
symkit
::
color_s
::
color_s
(
float
red
,
float
green
,
float
blue
,
float
alpha
)
:
red
(
red
),
green
(
green
),
blue
(
blue
),
alpha
(
alpha
)
{
}
void
symkit
::
setGLColor
(
QGLShaderProgram
*
shaderProgram
,
color_s
color
)
{
shaderProgram
->
setAttributeValue
(
AttributeId
::
color
,
COLOR_ARGS
(
color
));
}
void
symkit
::
drawGLSegment
(
QGLShaderProgram
*
shaderProgram
,
const
SVector
<
3
>
&
s1
,
const
SVector
<
3
>
&
s2
)
{
glBegin
(
GL_LINES
);
shaderProgram
->
setAttributeValue
(
AttributeId
::
vertex
,
ARRAY_3D_FLOAT_ARGS
(
s1
));
shaderProgram
->
setAttributeValue
(
AttributeId
::
vertex
,
ARRAY_3D_FLOAT_ARGS
(
s2
));
glEnd
();
}
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