<h1 id="-Creating-new-types-"><center> Creating new types </center><a class="anchor-link" href="#-Creating-new-types-">¶</a></h1><h2 id="-We-need-more-evolved-contents-!-"><center> We need more evolved contents ! </center><a class="anchor-link" href="#-We-need-more-evolved-contents-!-">¶</a></h2>
<li><a href="https://en.wikipedia.org/wiki/Member_variable">Members</a> : variables describing object states. Also called data members, characteristics, attributes, or properties.</li>
<li><a href="https://en.wikipedia.org/wiki/Method_%28computer_programming%29">Methods</a> : the actions associated with a particular object.</li>
<li><strong>Constructors</strong> : particular methods setting the initial state</li>
<li><strong>Destructors</strong> : particular methods destroying the object and freeing memory</li>
<li>An <strong>Object</strong> is an <a href="https://en.wikipedia.org/wiki/Instance_%28computer_science%29">instance</a> (allocated in memory) constructed from a <strong>Class</strong> description</li>
<h2 id="Interactive-session-on-making-first-class-family">Interactive session on making first class family<a class="anchor-link" href="#Interactive-session-on-making-first-class-family">¶</a></h2><ul>
<li><strong>Series</strong> class with the correct interface</li>
<li><strong>Dumper</strong> class taking a "serie as input"</li>