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ressor.cpp
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Created
Fri, May 9, 20:53
Size
1 KB
Mime Type
text/x-c
Expires
Sun, May 11, 20:53 (1 h, 49 m)
Engine
blob
Format
Raw Data
Handle
26065908
Attached To
rSYMKIT symkit
ressor.cpp
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#define _USE_SVECTOR_OSTREAM
#include "ressor.h"
#include <iostream>
#include <QGLShaderProgram>
#include "descriptors/ressort.h"
#include "models/glsphere.h"
#include "sktools.h"
using
namespace
symkit
;
using
namespace
std
;
const
Vector
Ressor
::
p
=
{
0
};
const
Vector
Ressor
::
p_prime
=
{
10
};
const
Vector
Ressor
::
axys
=
{
1
,
-
0.5
,
1
};
const
double
Ressor
::
l
=
0.0
;
const
double
Ressor
::
m
=
1.0
;
const
double
Ressor
::
k
=
0.5
;
Ressor
::
Ressor
(
models
::
GLSphere
*
model
)
:
OscillatorShape
(
NULL
,
model
)
{
/* initialize descriptor */
ressort
=
new
Ressort
(
p
,
p_prime
,
axys
,
l
,
m
,
k
);
/* bind the descriptor */
bind
(
ressort
);
toggleFillMode
();
}
Ressor
::~
Ressor
()
{
/* release descriptor */
release
();
/* delete descriptor */
delete
ressort
;
}
#include "assets.h"
// colorGradientFunction
/* set color */
void
Ressor
::
evolve
(
float
)
{
setColor
(
alpha
::
colorGradientFunction
(
ressort
->
getp_prime
().
module
(),
15.0
)
);
}
#include "skerror.h"
using
namespace
symkit
;
void
Ressor
::
initialize
()
{
if
(
!
isBound
())
throw
SKError
(
ERR_INIT
,
"initialize"
,
"alpha.Ressor"
"Descriptor ins't bound"
);
}
/* draw/render function */
void
Ressor
::
render
(
render_s
&
args
)
{
OscillatorShape
::
render
(
args
);
glBegin
(
GL_LINES
);
args
.
shaderProgram
->
setAttributeValue
(
AttributeId
::
vertex
,
ARRAY_3D_FLOAT_ARGS
(
SVector
<
3
>::
nullv
));
// center
args
.
shaderProgram
->
setAttributeValue
(
AttributeId
::
vertex
,
ARRAY_3D_FLOAT_ARGS
(
-
position
()
));
glEnd
();
}
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