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nvd_texture.h

/***************************************************************************
nvd_texture.h
-------------------
W. Michael Brown
Utilities for dealing with CUDA Driver textures
__________________________________________________________________________
This file is part of the Geryon Unified Coprocessor Library (UCL)
__________________________________________________________________________
begin : Fri Jul 2 2010
copyright : (C) 2010 by W. Michael Brown
email : brownw@ornl.gov
***************************************************************************/
/* -----------------------------------------------------------------------
Copyright (2010) Sandia Corporation. Under the terms of Contract
DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains
certain rights in this software. This software is distributed under
the Simplified BSD License.
----------------------------------------------------------------------- */
#ifndef NVD_TEXTURE
#define NVD_TEXTURE
#include "nvd_kernel.h"
#include "nvd_mat.h"
namespace ucl_cudadr {
/// Class storing a texture reference
class UCL_Texture {
public:
UCL_Texture() {}
~UCL_Texture() {}
/// Construct with a specified texture reference
inline UCL_Texture(UCL_Program &prog, const char *texture_name)
{ get_texture(prog,texture_name); }
/// Set the texture reference for this object
inline void get_texture(UCL_Program &prog, const char *texture_name)
{ CU_SAFE_CALL(cuModuleGetTexRef(&_tex, prog._module, texture_name)); }
/// Bind a float array where each fetch grabs a vector of length numel
template<class numtyp>
inline void bind_float(UCL_D_Vec<numtyp> &vec, const unsigned numel)
{ _bind_float(vec,numel); }
/// Bind a float array where each fetch grabs a vector of length numel
template<class numtyp>
inline void bind_float(UCL_D_Mat<numtyp> &vec, const unsigned numel)
{ _bind_float(vec,numel); }
/// Bind a float array where each fetch grabs a vector of length numel
template<class numtyp, class devtyp>
inline void bind_float(UCL_Vector<numtyp, devtyp> &vec, const unsigned numel)
{ _bind_float(vec.device,numel); }
/// Bind a float array where each fetch grabs a vector of length numel
template<class numtyp, class devtyp>
inline void bind_float(UCL_Matrix<numtyp, devtyp> &vec, const unsigned numel)
{ _bind_float(vec.device,numel); }
/// Unbind the texture reference from the memory allocation
inline void unbind() { }
/// Make a texture reference available to kernel
inline void allow(UCL_Kernel &kernel) {
#if CUDA_VERSION < 4000
CU_SAFE_CALL(cuParamSetTexRef(kernel._kernel, CU_PARAM_TR_DEFAULT, _tex));
#endif
}
private:
CUtexref _tex;
friend class UCL_Kernel;
template<class mat_typ>
inline void _bind_float(mat_typ &vec, const unsigned numel) {
#ifdef UCL_DEBUG
assert(numel!=0 && numel<5);
#endif
CU_SAFE_CALL(cuTexRefSetAddress(NULL, _tex, vec.cbegin(),
vec.numel()*vec.element_size()));
if (vec.element_size()==sizeof(float))
CU_SAFE_CALL(cuTexRefSetFormat(_tex, CU_AD_FORMAT_FLOAT, numel));
else {
if (numel>2)
CU_SAFE_CALL(cuTexRefSetFormat(_tex, CU_AD_FORMAT_SIGNED_INT32, numel));
else
CU_SAFE_CALL(cuTexRefSetFormat(_tex,CU_AD_FORMAT_SIGNED_INT32,numel*2));
}
}
};
} // namespace
#endif

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