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cellInteraction.hpp
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Created
Tue, Sep 10, 13:17
Size
2 KB
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text/x-c++
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Thu, Sep 12, 13:17 (1 d, 21 h)
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blob
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20672753
Attached To
R9411 tisue modeling
cellInteraction.hpp
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#ifndef __CELL_INTERACTION_HPP__
#define __CELL_INTERACTION_HPP__
//#include <boost/numeric/odeint.hpp>
#include <iostream>
#include <boost/array.hpp>
#include <iterator>
#include "lattice.hpp"
#include "observer.hpp"
//template <class Observer>
class
CellInteraction
{
protected
:
Lattice
*
lattice
;
state_type
*
state
;
uint
state_dim
;
double
dead_cell_val
;
//Observer *observer;
struct
visitorParams
{
uint
*
cnt
;
CellInteraction
*
ci
;
visitorParams
(
uint
*
i
=
NULL
,
CellInteraction
*
c
=
NULL
){
cnt
=
i
;
ci
=
c
;}
};
struct
visitorParams2
{
state_type
*
state
;
CellInteraction
*
ci
;
visitorParams2
(
state_type
*
s
=
NULL
,
CellInteraction
*
c
=
NULL
){
state
=
s
;
ci
=
c
;}
};
public
:
CellInteraction
(){
setDefaultParameters
();}
virtual
~
CellInteraction
(){}
virtual
double
deadCellValue
(){
return
dead_cell_val
;}
virtual
void
setDefaultParameters
(){
dead_cell_val
=
-
1.0
;}
virtual
void
operator
()
(
const
state_type
&
y
,
state_type
&
dydt
,
const
double
t
){}
virtual
void
setLattice
(
Lattice
*
lat
){
lattice
=
lat
;
state_dim
=
setStateVectorIndex
();
state
->
resize
(
state_dim
);}
virtual
void
setState
(
state_type
*
s
){
state
=
s
;}
virtual
void
initState
(
state_type
&
s
){
state
=
&
s
;
initState
();}
virtual
void
initState
();
void
initState
(
state_type
&
state
,
double
*
signal
){}
virtual
void
updateDeadCellState
(
state_type
&
s
);
virtual
void
initCell
(
Cell
*
ce
,
state_type
*
state
);
virtual
void
initBoundary
(
Boundary
*
bo
,
state_type
*
state
);
virtual
void
fromState
(
const
state_type
&
state
){}
virtual
uint
cellStateDim
()
const
{
return
0
;}
virtual
uint
boundaryStateDim
()
const
{
return
0
;}
virtual
uint
extraCellStateDim
()
const
{
return
0
;}
virtual
uint
setStateVectorIndex
(
uint
start
=
0
);
//starts indexing at start
virtual
void
writeState
();
// virtual KeepLast& observeLast(){return observer;};
virtual
state_type
&
getState
(){
return
*
state
;}
virtual
void
updateSignal
(){}
virtual
void
updateSignal
(
const
state_type
&
y
){}
virtual
uint
getOutputNumber
()
const
{
return
0
;}
virtual
std
::
pair
<
int
,
int
>
getOutputSize
(
int
i
=
0
)
const
{
return
std
::
make_pair
(
0
,
0
);}
static
void
initCellState
(
Cell
*
ce
,
void
*
pt
);
static
void
initBoundaryState
(
Boundary
*
bo
,
void
*
pt
);
static
void
setEmptyCellValue
(
Cell
*
ce
,
void
*
pt
);
static
void
setCellIndex
(
Cell
*
ce
,
void
*
pt
);
static
void
setBoundaryIndex
(
Boundary
*
bo
,
void
*
pt
);
static
void
collectCellIdx
(
Cell
*
c
,
void
*
arg
);
virtual
double
delaminationScore
(
Boundary
*
bo
){
return
0.0
;}
virtual
void
fillVector
(
double
*
v
,
int
i
)
const
{}
virtual
float
getWeight
(
Boundary
*
b
,
const
state_type
&
y
){
return
1.0
;}
};
#endif
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