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betascene.cpp
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Created
Tue, Dec 3, 23:18
Size
7 KB
Mime Type
text/x-c
Expires
Thu, Dec 5, 23:18 (1 d, 10 h)
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blob
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Handle
22737834
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rSYMKIT symkit
betascene.cpp
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#define _USE_SVECTOR_OSTREAM
#include "betascene.h"
#include <iostream>
#include "newtonsphere/newtonsphere.h"
#include "pendules/pendule.h"
#include "marbled.h"
#include "ressort/ressor.h"
#include "pendcouple/pendcouple.h"
#include "pendressort/penduleressort.h"
#include <QKeyEvent>
#include "skerror.h"
#include "models/glsphere.h"
#include "models/glmarbled.h"
#include "skplot2d.h"
#include "skviewer.h"
#include "pendcouple/pendcouplepanel.h"
#include "pendules/pendulepanel.h"
#include "ressort/ressortpanel.h"
#include "pendressort/penduleressortpanel.h"
using
namespace
std
;
using
namespace
symkit
;
using
namespace
models
;
#include "camera.h"
#define DARK_BLUE 0.0f, 0.05f, 0.15f
#define BLUE_SKY 0.48f, 0.8f, 0.97f
#ifndef M_PI
#define M_PI 3.141592654
#endif
BetaScene
::
BetaScene
(
SKViewer
*
viewer
,
QWidget
*
parent
)
:
Scene
(
parent
),
KeyListener
(),
viewer
(
viewer
),
freezed
(
false
)
{
//initialize les actors en créant simultanéement leurs descriptors (si ils en ont besoin)
sphereModel
=
new
GLSphere
();
marbledModel
=
new
GLMarbled
();
sphere
=
new
NewtonSphere
(
sphereModel
);
pendule
=
new
Pendule
(
sphereModel
,
{
7
,
0
,
0
},
"Pendule simple"
);
ressor
=
new
Ressor
(
sphereModel
,
{
-
3
,
0
,
5
});
penduleCouple
=
new
PenduleCouple
(
sphereModel
,
{
0
,
1
,
0
},
"Pendule couple"
);
penduleRessort
=
new
PenduleR
(
sphereModel
,
{
-
10
,
7
,
8
});
//Exemple d'oscillateur construit avec un constructeur complet, décommenter pour verifier son fonctionnement
//penduleCouple2 = new PenduleCouple(sphereModel, {M_PI, M_PI / 2}, {0, 0}, 10, 5, 2, 2);
marbled
=
new
Marbled
(
marbledModel
);
/* add phasespace to timer init control stack */
//addTimerInitControl(penduleCouple->getPhaseSpace()->getPlot());
/* Set the color of the sky */
setClearColor
(
DARK_BLUE
);
try
{
/* Load shapes */
addActor
(
sphere
);
addActor
(
pendule
);
addActor
(
marbled
);
addActor
(
ressor
);
//Exemple d'oscillateur construit avec un constructeur complet, décommenter pour verifier son fonctionnement
//addActor(penduleCouple2);
addActor
(
penduleCouple
);
addActor
(
penduleRessort
);
}
catch
(
const
SKError
&
err
)
{
cerr
<<
err
<<
endl
;
}
/* Set a camera offset */
getCamera
()
->
move
(
10
,
Z
);
// register key events
addKeyListener
(
this
);
if
(
viewer
)
{
/* Panels setup */
viewer
->
addViewerPanel
(
pendule
->
getPanel
());
viewer
->
addViewerPanel
(
ressor
->
getPanel
());
viewer
->
addViewerPanel
(
penduleCouple
->
getViewer
());
viewer
->
addViewerPanel
(
penduleRessort
->
getPanel
());
connect
(
this
,
SIGNAL
(
freezeScene
(
bool
)),
pendule
->
getPanel
(),
SLOT
(
setDescribingState
(
bool
)));
connect
(
this
,
SIGNAL
(
freezeScene
(
bool
)),
ressor
->
getPanel
(),
SLOT
(
setDescribingState
(
bool
)));
connect
(
this
,
SIGNAL
(
freezeScene
(
bool
)),
penduleCouple
->
getViewer
(),
SLOT
(
setDescribingState
(
bool
)));
connect
(
this
,
SIGNAL
(
freezeScene
(
bool
)),
penduleRessort
->
getPanel
(),
SLOT
(
setDescribingState
(
bool
)));
connect
(
this
,
SIGNAL
(
freezeScene
(
bool
)),
pendule
->
getPanel
(),
SLOT
(
setEvolvingState
(
bool
)));
connect
(
this
,
SIGNAL
(
freezeScene
(
bool
)),
ressor
->
getPanel
(),
SLOT
(
setEvolvingState
(
bool
)));
connect
(
this
,
SIGNAL
(
freezeScene
(
bool
)),
penduleCouple
->
getViewer
(),
SLOT
(
setEvolvingState
(
bool
)));
connect
(
this
,
SIGNAL
(
freezeScene
(
bool
)),
penduleRessort
->
getPanel
(),
SLOT
(
setEvolvingState
(
bool
)));
}
}
BetaScene
::~
BetaScene
()
{
delete
sphere
;
delete
marbled
;
delete
pendule
;
delete
ressor
;
//Exemple d'oscillateur construit avec un constructeur complet, décommenter pour verifier son fonctionnement
delete
penduleCouple
;
delete
penduleRessort
;
delete
sphereModel
;
delete
marbledModel
;
}
#include "assets.h"
void
BetaScene
::
initialize
()
{
sphereModel
->
initialize
();
marbledModel
->
initialize
();
}
#include "pendcouple/penduledesc.h"
void
BetaScene
::
tickPlugin
(
float
)
{
if
(
viewer
&&
viewer
->
isEnabled
())
{
viewer
->
updatePanels
();
}
}
void
BetaScene
::
closeEvent
(
QCloseEvent
*
)
{
/* Remove all shapes */
this
->
removeAllActors
();
cout
<<
"Closing OpenGL window"
<<
endl
;
}
#define T_UNIT 0.25
#define R_UNIT 2.5
void
BetaScene
::
onKeyPress
(
int
key
)
{
switch
(
key
)
{
case
Qt
::
Key_W:
getCamera
()
->
move
(
-
T_UNIT
,
Z
);
break
;
case
Qt
::
Key_S:
getCamera
()
->
move
(
T_UNIT
,
Z
);
break
;
case
Qt
::
Key_A:
getCamera
()
->
move
(
-
T_UNIT
,
X
);
break
;
case
Qt
::
Key_D:
getCamera
()
->
move
(
T_UNIT
,
X
);
break
;
case
Qt
::
Key_K:
getCamera
()
->
move
(
T_UNIT
,
Y
);
break
;
case
Qt
::
Key_J:
getCamera
()
->
move
(
-
T_UNIT
,
Y
);
break
;
case
Qt
::
Key_Up:
getCamera
()
->
rotate
(
-
R_UNIT
,
X
);
break
;
case
Qt
::
Key_Down:
getCamera
()
->
rotate
(
R_UNIT
,
X
);
break
;
case
Qt
::
Key_Right:
getCamera
()
->
rotate
(
-
R_UNIT
,
Y
);
break
;
case
Qt
::
Key_Left:
getCamera
()
->
rotate
(
R_UNIT
,
Y
);
break
;
case
Qt
::
Key_Space:
// give the sphere an impulse
sphere
->
applyRepulsion
(
getCamera
()
);
break
;
case
Qt
::
Key_P:
// stop the particles
sphere
->
toggleEvolving
();
sphere
->
toggleRunningDescriptor
();
pendule
->
toggleEvolving
();
pendule
->
toggleRunningDescriptor
();
ressor
->
toggleEvolving
();
ressor
->
toggleRunningDescriptor
();
/* décommenter si l'on veut tester cet oscillateur
penduleCouple2->toggleEvolving();
penduleCouple2->toggleRunningDescriptor();
*/
penduleCouple
->
toggleEvolving
();
penduleCouple
->
toggleRunningDescriptor
();
penduleRessort
->
toggleEvolving
();
penduleRessort
->
toggleRunningDescriptor
();
emit
freezeScene
(
freezed
);
freezed
=
!
freezed
;
break
;
case
Qt
::
Key_V:
// set the sphere to verbose mode
sphere
->
setVerbose
(
!
sphere
->
getVerbose
()
);
break
;
//Pour le debugging (contrôler si le comportement est sensé)
case
Qt
::
Key_E:
cout
<<
"Pendule coupled first system energy: "
<<
penduleRessort
->
energy
()
<<
endl
;
break
;
/* décommenter si l'on veut tester cet oscillateur
case Qt::Key_F:
cout << "Pendule coupled second system energy: " << penduleCouple2->energy() << endl;
break;
*/
case
Qt
::
Key_1:
cout
<<
"Pendule Simple"
<<
endl
;
cout
<<
*
pendule
<<
endl
;
break
;
case
Qt
::
Key_2:
cout
<<
"Ressort"
<<
endl
;
cout
<<
*
ressor
<<
endl
;
break
;
case
Qt
::
Key_3:
cout
<<
"Pendule Charriot"
<<
endl
;
cout
<<
*
penduleRessort
<<
endl
;
break
;
case
Qt
::
Key_4:
cout
<<
"Pendule Couple"
<<
endl
;
cout
<<
*
penduleCouple
<<
endl
;
break
;
/* décommenter si l'on veut tester cet oscillateur
case Qt::Key_6:
cout << "Pendule Couple 2" << endl;
cout << *penduleCouple2 << endl;
break;
*/
case
Qt
::
Key_Escape:
exit
(
0
);
break
;
default
:
break
;
}
}
void
BetaScene
::
onKeyRelease
(
int
)
{
}
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