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pendule.h
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Thu, Dec 12, 06:23

pendule.h

#ifndef PENDULE_H
#define PENDULE_H
#include "actors/particles/oscillatorparticle.h"
#include "pendules/pendules.h"
#include "specs/evolvable.h"
namespace models
{
class GLSphere;
}
class Pendule : public OscillatorParticle, public Evolvable
{
public:
/* Constructor and destructor */
Pendule(models::GLSphere *);
~Pendule();
/* initialize function */
virtual void initialize() override;
/* set color */
virtual void evolve(float dt) override;
SPECS_EVOLVE
/* draw/render function */
virtual void render(symkit::render_s&) override;
private:
PenduleS * pendule;
static const Vector p;
static const Vector p_prime;
static const double l;
static const double m;
};
#endif // PENDULE_H

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