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UnityEngine.ScreenCaptureModule.xml
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Mon, Jan 20, 17:46
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text/xml
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Wed, Jan 22, 17:46 (1 d, 19 h)
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R9807 cellulo-lua
UnityEngine.ScreenCaptureModule.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEngine.ScreenCaptureModule</name>
</assembly>
<member name="T:UnityEngine.ScreenCapture">
<summary>
<para>Functionality to take Screenshots.</para>
</summary>
</member>
<member name="M:UnityEngine.ScreenCapture.CaptureScreenshot(System.String,System.Int32)">
<summary>
<para>Captures a screenshot at path filename as a PNG file.</para>
</summary>
<param name="filename">Pathname to save the screenshot file to.</param>
<param name="superSize">Factor by which to increase resolution.</param>
<param name="stereoCaptureMode">Specifies the eye texture to capture when stereo rendering is enabled.</param>
</member>
<member name="M:UnityEngine.ScreenCapture.CaptureScreenshot(System.String,UnityEngine.ScreenCapture/StereoScreenCaptureMode)">
<summary>
<para>Captures a screenshot at path filename as a PNG file.</para>
</summary>
<param name="filename">Pathname to save the screenshot file to.</param>
<param name="superSize">Factor by which to increase resolution.</param>
<param name="stereoCaptureMode">Specifies the eye texture to capture when stereo rendering is enabled.</param>
</member>
<member name="M:UnityEngine.ScreenCapture.CaptureScreenshotAsTexture(System.Int32)">
<summary>
<para>Captures a screenshot of the game view into a Texture2D object.</para>
</summary>
<param name="superSize">Factor by which to increase resolution.</param>
<param name="stereoCaptureMode">Specifies the eye texture to capture when stereo rendering is enabled.</param>
</member>
<member name="M:UnityEngine.ScreenCapture.CaptureScreenshotAsTexture(UnityEngine.ScreenCapture/StereoScreenCaptureMode)">
<summary>
<para>Captures a screenshot of the game view into a Texture2D object.</para>
</summary>
<param name="superSize">Factor by which to increase resolution.</param>
<param name="stereoCaptureMode">Specifies the eye texture to capture when stereo rendering is enabled.</param>
</member>
<member name="T:UnityEngine.ScreenCapture.StereoScreenCaptureMode">
<summary>
<para>Enumeration specifying the eye texture to capture when using ScreenCapture.CaptureScreenshot and when stereo rendering is enabled.</para>
</summary>
</member>
<member name="F:UnityEngine.ScreenCapture.StereoScreenCaptureMode.BothEyes">
<summary>
<para>Both the left and right eyes are captured and composited into one image.</para>
</summary>
</member>
<member name="F:UnityEngine.ScreenCapture.StereoScreenCaptureMode.LeftEye">
<summary>
<para>The Left Eye is captured. This is the default setting for the CaptureScreenshot method.</para>
</summary>
</member>
<member name="F:UnityEngine.ScreenCapture.StereoScreenCaptureMode.RightEye">
<summary>
<para>The Right Eye is captured.</para>
</summary>
</member>
<member name="A:UnityEngine.ScreenCaptureModule">
<summary>
<para>The ScreenCapture module provides functionality to take screen shots using the ScreenCapture class.</para>
</summary>
</member>
</members>
</doc>
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