Added separate code to handle quadrilateral sources in flatPhotonOrigin(); this basically reverts to the original code. We got too few photons with these simple sources.
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U No Hoo <roland.schregle@gmail.com> Jun 21 2021, 21:45 - Pushed
GT Jun 24 2021, 16:36 - Parents
- R10977:3e3d4953cd24: Revised header comments, removing (among udders) redundant references to a (now…
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