in starformation.c, use now the divergence velocity in physical coordinate.
( ( SphP[i].DivVel/(All.Time*All.Time) + 3*hubble_a ) < 0)
instead of
( ( SphP[i].DivVel ) < 0)
revaz | Feb 17 2012, 16:34 |
revaz | Feb 12 2017, 23:38 |