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cellInteraction.hpp
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Tue, Sep 10, 13:17

cellInteraction.hpp

#ifndef __CELL_INTERACTION_HPP__
#define __CELL_INTERACTION_HPP__
//#include <boost/numeric/odeint.hpp>
#include <iostream>
#include <boost/array.hpp>
#include <iterator>
#include "lattice.hpp"
#include "observer.hpp"
//template <class Observer>
class CellInteraction{
protected:
Lattice *lattice;
state_type *state;
uint state_dim;
double dead_cell_val;
//Observer *observer;
struct visitorParams{
uint *cnt;
CellInteraction *ci;
visitorParams(uint *i=NULL, CellInteraction *c=NULL){cnt=i;ci=c;}
};
struct visitorParams2{
state_type *state;
CellInteraction *ci;
visitorParams2(state_type *s=NULL, CellInteraction *c=NULL){state=s;ci=c;}
};
public:
CellInteraction(){setDefaultParameters();}
virtual ~CellInteraction(){}
virtual double deadCellValue(){return dead_cell_val;}
virtual void setDefaultParameters(){dead_cell_val= -1.0;}
virtual void operator() (const state_type &y , state_type &dydt , const double t){}
virtual void setLattice(Lattice *lat){
lattice=lat;state_dim=setStateVectorIndex();state->resize(state_dim);}
virtual void setState(state_type *s){state=s;}
virtual void initState(state_type& s){state = &s;initState();}
virtual void initState();
void initState(state_type &state, double *signal){}
virtual void updateDeadCellState(state_type& s);
virtual void initCell(Cell *ce,state_type *state);
virtual void initBoundary(Boundary *bo, state_type *state);
virtual void fromState(const state_type& state){}
virtual uint cellStateDim()const{ return 0;}
virtual uint boundaryStateDim()const{ return 0;}
virtual uint extraCellStateDim()const{return 0;}
virtual uint setStateVectorIndex(uint start=0);//starts indexing at start
virtual void writeState();
// virtual KeepLast& observeLast(){return observer;};
virtual state_type& getState(){return *state;}
virtual void updateSignal(){}
virtual void updateSignal(const state_type& y){}
virtual uint getOutputNumber()const{return 0;}
virtual std::pair<int,int> getOutputSize(int i=0)const{
return std::make_pair(0,0);}
static void initCellState(Cell *ce, void *pt);
static void initBoundaryState(Boundary *bo, void *pt);
static void setEmptyCellValue(Cell *ce, void *pt);
static void setCellIndex(Cell *ce, void *pt);
static void setBoundaryIndex(Boundary *bo, void *pt);
static void collectCellIdx(Cell *c,void *arg);
virtual double delaminationScore(Boundary *bo){return 0.0;}
virtual void fillVector(double *v,int i)const{}
virtual float getWeight(Boundary *b,const state_type &y){return 1.0;}
};
#endif

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