Phriction Projects Wikis Bioimaging And Optics Platform Teaching Object Size & Pixel Size History Version 2 vs 3
Version 2 vs 3
Version 2 vs 3
Edits
Edits
- Edit by romainGuiet, Version 3
- Jan 25 2018 09:54
- Edit by romainGuiet, Version 2
- Jan 25 2018 09:54
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Content Changes
Content Changes
= Rule of Thumb =
{F5928403, size=full}
= Example =
{F5928405, size=full}
= Origin of the "Rule of Thumb"=
{F5928589, size=full}
= Limit of the "Rule of Thumb"=
(IMPORTANT) If you're object size is below the limit of diffraction (see [[ https://en.wikipedia.org/wiki/Diffraction-limited_system | Abbe diffraction limit ]]) , ie roughly 250 nm, no need to make pixel size of 2 Å !
Please use this [[ https://svi.nl/NyquistCalculator | Nyquist calculator ]] to get the smallest size of pixel which is meaningful with your system.
= Rule of Thumb =
{F5928403, size=full}
= Example =
{F5928405, size=full}
= Limit =
(IMPORTANT) If you're object size is below the limit of diffraction (see [[ https://en.wikipedia.org/wiki/Diffraction-limited_system | Abbe diffraction limit ]]) , ie roughly 250 nm, no need to make pixel size of 2 Å !
Please use this [[ https://svi.nl/NyquistCalculator | Nyquist calculator ]] to get the smallest size of pixel which is meaningful with your system.
= Origin =
{F5928589, size=full}
= Rule of Thumb =
{F5928403, size=full}
= Example =
{F5928405, size=full}
= Origin of the "Rule of Thumb"=
{F5928589, size=full}
== Limit of the "Rule of Thumb"=t =
(IMPORTANT) If you're object size is below the limit of diffraction (see [[ https://en.wikipedia.org/wiki/Diffraction-limited_system | Abbe diffraction limit ]]) , ie roughly 250 nm, no need to make pixel size of 2 Å !
Please use this [[ https://svi.nl/NyquistCalculator | Nyquist calculator ]] to get the smallest size of pixel which is meaningful with your system.
= Origin =
{F5928589, size=full}
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